Pacov's place to enjoy the show.
Published on October 28, 2011 By pacov In PC Gaming

I just noticed that this was released today.  Anyone pick it up and have impressions?  Love to hear some feedback.  I'm on the fence deciding if I buy this or wait a bit.  Thanks!


Comments (Page 2)
12 Pages1 2 3 4  Last
on Oct 29, 2011

Thanks for this thread.  If I had a PC which was capable of running SotSII it would have been a Day 1 purchase or close to it.  Now I know to avoid this game even if my PC becomes capable of running it.

on Oct 29, 2011

If you guys can describe the game beyond what the sales pitch is I'd appreciate it.  I'm curious, but not enough to buy it without some more info.

 

Mind you, I'm hearing I don't want to be getting it right now anyway but I appreciate products that ditch XP support.

 

 

on Oct 29, 2011

I bought the first one for 10 dollars. I think I will wait a year or two before I get this one. That way it will be fixed, hopefully, and be as cheap as the first one was for me.

It's really too bad that we are seeing so many failed launches these days. I kind of think they should start regulating PC hardware and other things to make it easier for smaller companies to produce games. Just a thought. 

on Oct 29, 2011

eh, I don't think hardware is to blame for this stuff. Stronghold 3 has had an equally if not more so botched release, and hardware isn't to blame for anything that's wrong with it (though watching Wolves climb ladders is awfully funny). Similarly I don't think many of SotS's problems are hardware.

It doesn't help for sure, but it's not an excuse for a busted launch.

on Oct 29, 2011

seanw3
I kind of think they should start regulating PC hardware and other things to make it easier for smaller companies to produce games. Just a thought.

They do. Its called consoles.

on Oct 29, 2011

They do. Its called consoles.

 

Ooo

on Oct 29, 2011

I've been watching SotS II for a long time, the only game I've ever pre-ordered along with Elemental and Shogun 2. It's a shame that the release has been so poor. I have a boxed copy on the way (via the paradox store), but I won't get to play it until November 14th. Hopefully they'll have everything figured out by then. I view Kerberos the same way I view Stardock, a game company that really cares about making good games with a lot of post-launch support. Mecron is very different from Brad though... they delete/ban any form of criticism on their boards, even though they are open with their customers. I trust both companies to fix their mistakes, they just respond in different ways.

If I have to wait a year for SotS II to be fixed, I'll be fine because by that time I'll have Fallen Enchantress.

on Oct 29, 2011

If you guys can describe the game beyond what the sales pitch is I'd appreciate it. I'm curious, but not enough to buy it without some more info.

In a sentence: it's SOTS with bloom.

Despite the changes, it's still the same macro-management-oriented space strategy game you either love or hate.

If you were a fan of the original, then you should buy the sequel -- but only after several patches have been released. (And not the patches that replace the beta version with the release version.)

on Oct 29, 2011

Its more than SoTS with bloom.

Its SoTS, taken to a new level. Its more complex than the original. Looks to have alot more depth also.

SoTS vets, will have to relearn alot of the game just like a brand new player to the universe would.

 

If you like GalCiv style games, you like SoTS. A personal selling point to me is the actual Real Time combat. Its like to see all my ships go pew pew.

on Oct 30, 2011

Oh hey, Kerberos .  I remember them!  They made fort zombie, the biggest waste of time and money in my entire life.  The company I was banned from the forum 2 times.  Once for 'being a pirate', until they realized the game they shipped forgot some drivers and libraries (WHOUPS).  The other time for me complaining how I was getting 3 fps.    The same company that mocked customers by calling them monkeys and never fixing their game to a playable state.

 

No thanks.

 

 

on Oct 30, 2011

Arinn Dembo
STATE OF THE TEAM: Exhausted in every way. It has been extremely difficult to lose so many team members over the course of the last year. It would be hard enough to miss them as people, but as developers their absence is even more keenly felt. We’re still alive and working, but the programmers have had to put in 12+ hour days to try and compensate for people who aren’t there. We’ve pushed it as hard as we can, and no one has the resources to push any harder.

Source.

 

Ouch I say.

 

Paradox CEO
A word from the Paradox CEO

Fred Wester, our CEO posted this on the Paradox forum and I'm spreading it to all of you here.

"State of the Game

Hello all, there has been problems with the Sword of the Stars 2 release and for this we apologize. This should have been handled in a much more professional way from both us and the developer.

There has been version problems on Steam, and we are working on updating this version 24x7 from both the development and publishing team. Patching is in process for all known errors.

I can personally guarantee we will work on the game until it works as it should be, and in the meantime all I can say is that we should have done this better. Our sincere apologies.

Expect a response and status update from the developer as soon as they are ready with more information (which should be soon). Thanks for your patience.

---
Fred Wester
CEO Paradox Interactive "

We are sorry for the inconvenience but this will be fixed!
Yeah... this whole thing doesn't sound too good.

 

on Oct 30, 2011

I'd be willing to take Fred Wester more seriously if it was an isolated incident... but EVERY Paradox game is buggy as hell at launch. This one just happens to be even worse then usual, combined with some extremely unprofessional "customer service".

on Oct 30, 2011

Its more than SoTS with bloom.

Its SoTS, taken to a new level. Its more complex than the original. Looks to have alot more depth also.

SoTS vets, will have to relearn alot of the game just like a brand new player to the universe would.

Yeah, I was a bit flippant, although they do love their bloom filters. I meant that fans of the original would like the second, and people who didn't like the original, wouldn't. There are definitely changes, but the changes don't radically alter the feel of the game (as they arguably shouldn't).

on Oct 30, 2011

I'm apparently one of the few that has never played Sword of The Stars so I'm wondering if someone can explain how it works.

 

I understand it's turnbased with realtime battles. Is it realtime like Dawn of War & StarCraft or realtime with pause like Knights of the Old Republic?

 

Do you build buildings that generate money, research and production like Master of Magic and GalCiv II ?

 

Are there skill involved in the battles?   Is it like StarCraft II (positioning and being fast), Dawn of War II (using cover'n'counters) or perhaps Age of Wonders ?

on Oct 30, 2011

Tridus
I'd be willing to take Fred Wester more seriously if it was an isolated incident... but EVERY Paradox game is buggy as hell at launch. This one just happens to be even worse then usual, combined with some extremely unprofessional "customer service".

 

Was Vicky 2 overly buggy?  Sucky yes, but not buggy.

 

EU3 wasn't overly buggy.

 

Then again those are first-party Paradox titles, where they seem to have righted the ship.  It's the second-party titles that have the issues (Magicka/SOTS II)

 

Hoping War of the Roses isn't like that, but not pre-ordering that now.

12 Pages1 2 3 4  Last