Pacov's place to enjoy the show.
Published on October 28, 2011 By pacov In PC Gaming

I just noticed that this was released today.  Anyone pick it up and have impressions?  Love to hear some feedback.  I'm on the fence deciding if I buy this or wait a bit.  Thanks!


Comments (Page 9)
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on Oct 26, 2012

Starting next week we get another big update. With the new update schedule goes like so, every 3 weeks big update (quality of life stuff, ai improvements, and more maps). Scenarios are down the pipes from what I heard. Every week we get hotfixes if anything is causing problems. Early on in every big update week you can jump into a beta to test the big patch out if you feel up to it (not required but just saying if you have a need to test new stuff). 

Steam multiplayer I believe is setup for somewhere in the last few weeks of November or early December. 

Also tonight on http://www.twitch.tv/terrakus we will be doing some multiplayer games live tonight and you can watch the fire works. I'm guessing between 8-10pm eastern is when we will kick things off. You can watch Resok go on the war path and learn the game on the way. I'll try to update you on the time this gets started.


Oh one more channel on youtube that might help people get their heads around the game.
http://www.youtube.com/user/theHaloE...ow=grid&view=0
Most of his recent videos are Sots 2.

Also Tactics and After Action Reports for Sots 2- http://www.kerberos-productions.com/forum/viewforum.php?f=53

If you got a translator Eurogamer rereviewed sots 2 from 5/10 launch to 9/10 today 

(2 reviews) http://www.eurogamer.dk/articles/201...ars-2-faerdigt
http://www.eurogamer.dk/articles/201...eldelse-review


More reviews http://www.dadsgamingaddiction.com/swor ... -stars-ii/

Will update as I see them.



on Oct 26, 2012

http://www.twitch.tv/terrakus 

 

Ok we are live or live for a little bit

on Oct 27, 2012

G_Bison
Legends Of Pegasus

 

different publisher?

on Oct 27, 2012

alaknebs
different publisher?

You are so right, I meant Kalypso...

on Oct 27, 2012

Once again we live stream http://www.twitch.tv/terrakus

on Nov 10, 2012

Steam Beta Starts tomorrow and big update comes out Wednesday. 

on Nov 10, 2012

Word is that Kerberos is folding Nov 30 when they run out of funding. The devs blame the fans; "ok if I have to post about the repercussions of not enough people supported long term SotS2 support next week, I will title it "REALLY bad news"

A year after release and the games not solid? Ya thats the fans fault for lack of support. Some aholes deserve to fold regardless of potential.

on Nov 10, 2012

They just launched an indie venture, The Pit.  You must know secrets?

Yeah, SOTS2 release was a mess.  What is worse, even though the game is fixed finally, I just don't like where they took it.  It felt like they unnecessarily added complexity to the UI and the interface.  Maybe I'm just not as patient anymore.  Too bad, because I'm sure there is a good game in there somewhere. 

on Nov 10, 2012

They made the game "Over Complicated". While the Mars engine, the graphics, and SoTS lore are outstanding. They took what made SoTS1 fun, and removed it. SoTS 2 is all clear, and very playable now, but it is a "hardcore" 4x game. Only hardcore gamers will enjoy it. Once they figure everything out. Basically SoTS 2 is a niche game inside of a niche genre. It has the complexity of old school tabletop games like Warhammer, and Star Fleet Battles. Which isn't necessarily a bad thing especially if you are into stuff like that. However like what was said. People who played SoTS 1 are gonna have a very hard time with SoTS 2. The learning curve is steep. The complexity is almost mind boggling. The fleet missions while a good idea, i don't think they execute very well. Then again i just may not be used to it. It is not a game for the "Casual Gamer".

on Nov 10, 2012

SotS II reminds me of an interview I read about in the Wolfenstein 3D Super Secret Map & Mission guide. There was a paragraph about the development of Wolf3D and the talks between John Romero and Adrian Carmack when they were in the initial development stages of the project.

I forget the exact quote but it went along the lines of, "When we first came up with the idea of Wolfenstein, we had all these great concepts like dragging bodies, switching uniforms, stealth attacks, etc. When we tried those ideas in practice however, we just found that they detracted from the core gameplay: running and gunning down Nazis. Fortunately we convinced ourselves to remove those ideas from the game. I don't think we would have been successful with Wolfenstein if we had stubbornly kept those concepts in because of our love for them."

SotS Prime = Wolfenstein 3D

SotS II = Daikatana? (ehh, that's probably being too harsh)

on Nov 15, 2012

Hmmm- I will have to do a LP during Christmas break, its not as hard or bad as some people believe. 

 

These next 2 links show how to play the game (the system isn't hardcore by any means)

Someones is doing a Zuul LP- http://www.youtube.com/watch?v=VXgqQ...ature=youtu.be

 

Don't forget Resok's Twitch account- http://www.twitch.tv/terrakus

 

 

I think this will help you for missions- http://sots2.rorschach.net/Missions you right click system and pick a mission 

 

Admiral perks help out with certain mission types- http://sots2.rorschach.net/Admiral

 

 

Seriously I don't know why people hate/scared/don't understand this system, yes new way of doing things and once you wrap your brain around it, its way better. You can easily track your fleets and keep them working. Keep pushing forward, build naval stations on the front lines and move your fleets up. Its not hardcore system. Sots 2 manages way better than sots 1 does. You also have more map views so 3d maps don't hurt your brain.

Community F.A.Q. for Beginners- http://www.kerberos-productions.com/...p?f=37&t=35957

Small questions and answers thread- http://www.kerberos-productions.com/...p?f=37&t=31083

 

Here are some nice screenshots from steam and Kerb forum- 

http://steamcommunity.com/app/42990/...ilter=toprated

http://www.kerberos-productions.com/...2050&start=405

 

 

Beta going on right now is giving us this-
- started the transition to Steam multiplayer
- Implemented pending/resolving combat screens 
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature 
- Implemented tech boosting (love this too)
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons (need to field more aoe weapons but theres so many weapons)
- Implemented Zuul minimum 5 overharvest rate
- Revised empire manager screen (love this one)
- 2 new maps and new Hiver & Liir Badges
- Race balancing and ai tweaks

-Teams

-lots of fixes

This update will be out once steam multi is good to go. 

also 64bit is turned off until its working properly- http://www.kerberos-productions.com/...p?f=37&t=36314



Now to clear a few things up...


I remember people saying that about Sots1, hell i couldn't play sots 1 at all at launch. I was not a happy camper. Came back a year or so later and it still had its rough edges ie ui and managing big empire is still a pain. With every update, every expansion the game slowly was made into a gem. Perfect nope, better yes. 

For some it may take longer than others. If your not looking for multiplayer and only good ai then yes more time is required. Patches are still coming out. 

Multiplayer is fun, been getting games going every other weekend. I have about 9+ games I am currently in. Though doing a few games against the ai to warm yourself up isn't a bad idea. Also thank god after this beta update everyone will have steam multiplayer. Gamespy is old.

For single player I put the ai on hard and giving it a head start is required still. For my single player games I experiment with my strategies.

Randoms and grand menaces are working and every other month new randoms and grand menaces are added. 

Empire management and fleet management- sots 2 is better. With exception to large games when you have lots of stations. We just got a new Empire management screen and its beautiful.

Research- I'm going with sots 2, all techs are visible but you sometimes need to run feasibility studies to find out if the tech is possible.

Example- http://sots2.rorschach.net/Rapid_Prototyping Rapid Prototyping- Cheap prototypes so you can climb up the engineering tree in 2 ways to get it. So lets say you have both links in this case Dreadnought Construction and Modular Construction. So you automatically go for the higher chance link first (1-4 turns for feasibility studies and then you research). Then you are told if you have a high chance to get it or not. If not go for it and fail it. Then You Get a 1 turn to research chance on the other link. If you get it great if not well you can always try to salvage it in battle. 

Its only a matter of time for the ai. They are still working on kicking out stuff and expansions are already being worked on. Kerb is a small team. Things take time. It will be ok... http://youtu.be/iWuibmO4NFw?t=5m

 

When I see sots 2 sales I try my best to post them.

 


 

on Nov 15, 2012

Meh, MP ruins everything

 

I may come back to SotS][ in another year, but I really disliked what they wanted to do with it, so probably won't bother.

on Nov 16, 2012

ALRIGHT PEOPLE AMAZING NEWS!

http://forum.paradoxplaza.com/forum/content.php?1173-Sword-of-the-Stars-II-Expanded-into-New-Enhanced-Edition

http://www.youtube.com/watch?feature=player_embedded&v=UIxeT7SBu4A#!

Sci-Fi Strategy Game from Paradox Improved and Updated 

NEW YORK – November 16, 2012 – A year ago, Sword of the Stars II: Lords of Winter was released and while full of potential, didn’t quite meet expectations, including those set by the developer and publisher. Since its release, the main focus from publisher and developer has been to serve all of those that purchased and believed in Sword of the Stars II. Paradox Interactive has financed and distributed updates, giving Kerberos Studios the opportunity to continue patching the game to get it into a state where everyone can be proud of the product.

Now, a year later, Paradox Interactive and Kerberos Studios are finally happy to declare the game in good condition and are celebrating by revealing a brand new expansion “End of Flesh”, alongside new content and improvements in Sword of the Stars II: Enhanced Edition

As a token of appreciation and “thank you” for their patience, Paradox Interactive will arrange for existing Sword of the Stars II owners to receive “End of Flesh” for free on release. Sword of the Stars II: Enhanced Edition is scheduled to release on November 30th. 

The “End of Flesh” expansion to “Sword of the Stars II” introduces players to the Loa, a shape shifting artificial intelligence that can settle some of the most foreboding of landscapes. A former slave race, they now have freedom and an incentive to use their powerful and unique vessels to teach their old masters a lesson.

Features of the Sword of the Stars II Enhanced Edition include:

  • The new Loa race with a new drive for their ships – the Neutrino Pulse Gate
  • Over 25 new technologies including a new tech tree for cybernetics
  • 10 new weapons and attack systems
  • Expanded ship building options for all six original factions, including new Leviathan class ships
  • 2 new independent races to seduce or bludgeon into your imperial orbit
  • New random encounters and mission types
  • All previously released faction based DLC – the voices, the badges, the avatars, the skins...all of it.

Oh ya sale on Sots 2- http://www.gamersgate.com/DD-SOTS2LW/sword-of-the-stars-ii-lords-of-winter

looky here russian screenshots http://www.ag.ru/games/sword-of-the-stars-2-end-of-flesh/screenshots/458597 

Oh ya patch is out!

 Critical fixes:
- Converted MP from GameSpy network to Steam network
- Fixed end turn CTD
- Fixed post-combat CTD
- Fixed combat CTD
- Fixed multiplayer CTDs, including due to updating colony history
- Fixed CTD on Station Built dialog if station was destroyed during combat phase
- Fixed being able use hot-keys between turns in MP
- Fixed allowing hot-keys to change state in build screen when confirming invoice name 
- Fixed being able to enter comparative analysis screen without having seen any enemy ships
- Fixed Suul'ka leaving when tribute station is destroyed
- Fixed bug allowing Hivers to build gate stations without the required tech
- Fixed issues with assimilation plague
- Fixed client being sent home after 1 invasion mission
- Fixed not being able to do a strike mission on any system
- Fixed CTD with getting Suul'ka info
- Fixed system killer being stuck at a system with a mining station
- Fixed dev-mode being activated in the design screen

Other fixes:
- Improved screen transitions between mission overlays and starmap
- Tweaked VN planet killer
- Prevented neutral indy planets from disabling slew mode if a station is next to it
- Enabled suicide drones to upgrade with warhead tech
- Disabled operations slider
- Fixed sound channel issues
- Fixed Suul'ka voices not being available
- Fixed auto goop module
- Fixed 0 level station remaining at a system after the construction mission is cancelled
- Fixed bug when transferring some assets via relocate
- Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
- Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
- Fixed not being able to relocate to systems when exact number of required CE
- Fixed display of civilian population in empire manager screen
- Fixed display issue with rider manager screen
- Fixed mission turns remaining display issue
- Fixed scrolling hot keys with mouse wheel
- Fixed bio war modules not saving bio missile data
- Fixed bio missiles not getting replenished when the ship is repaired
- Fixed boarding pods getting stuck when docking with their carrier
- Fixed slave disks from auto launching when they are full of slaves
- Fixed weapons ricocheting off of dead sections
- Fixed missiles from blowing up before hitting their target after researching microfusion tech
- Fixed bolt weapons from blowing up before hitting planets
- Fixed "shot gun" style weapon fire so that it fires with a better spread.
- Fixed chance of fading from sensors when ship is outside of sensor range
- Fixed interceptor missiles from hitting own ship's shield
- Fixed formations not updating in auto-resolve
- Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
- Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
- Fixed not being able to auto target VN collector pods
- Fixed display issue with rider manager
- Fixed scrolling hotkey manager with mouse wheel
- Fixed admiral traits not correctly displaying on admiral info cards
- Fixed defence assets being stuck in a system after the owning player has been evicted
- Fixed issue where Zuul AI would create "super" fleets
- Fixed bug allowing players to access dev design screen
- Fixed priority issues with Planetary Salvage, should now be more common
- Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
- Fixed Zuul node lines disappearing when out of range
- Fixed issues with special / salvage projects not using up all allocated research credits

Other changes and additions:
- Teams
- Revised empire manager screen
- Implemented pending/resolving combat screens
- Implemented free-fly and tracking camera modes that can be toggled in combat
- Implemented a random ship name feature
- Implemented tech boosting
- Implemented special failure events for some tech
- Implemented right-click weapon fire mode / target filter control
- Implemented auto-fire for AOE weapons
- Implemented Zuul minimum 5 overharvest rate
- Removed 64 bit option
- Allow time acceleration in MP when only 1 player in battle
- News events for that turn are now displayed when loading a game
- Movement psionic now shows range

 

on Nov 16, 2012

Nice to hear about the expansion. I just hope they find the time to give the AI more love.

on Nov 18, 2012

SotS2 is garbage. Quite a shame really, considering that SotS1 is one of the best if not the best  4x game in recent years.

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