Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 334)
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on Jun 03, 2014

If I'm up for a bit longer, I'll prob check out new updated skarn on pbe.  It actually sounds good:

 

Hey Skarners,

Skar is up on PBE with a few gameplay and art changes. We're increasing Skarner's power with more CC and stickiness without creating the old gameplay problems. Additionally, he will be able to consistently bring value to his team, even when behind. He also has upgraded character textures and some new particles for his passive and W.

Full List of Changes:

[NEW] Crystallizing Sting

  • Skarners damaging spells apply Crystal Poison to enemy Champions and large monsters
  • If Skarner attacks a target with 3 stacks of Crystal Poison he will deal an additional 20-105 damage and stun the target for 0.5/0.75/1 seconds
  • After a stun, targets will not receive Crystal Poison for 6 seconds

Crystal Slash

  • [NEW] Crystal Energy Bonus: Skarner now gains 3/4/5/6/7% Movement speed per stack
  • [NEW] Auto attacks reduce Crystal Slash's cooldown by .5s (doubled against Champions)
  • Base physical damage reduced from 25/40/55/70/85 to 20/30/40/50/60
  • Base physical ratio reduced from 0.8 to 0.4
  • Bonus magic damage reduced from 24/36/48/60/72 to 20/30/40/50/60
  • Bonus magic ratio reduced from 0.4 to 0.2

Crystalline Exoskeleton

  • Cooldown lowered from 16 to 13 seconds

Fracture

  • Base damage lowered from 80/120/160/200/240 to 40/60/80/100/120
  • AP ratio lowered form 0.7 to 0.4
  • Cooldown lowered from 14 to 12 seconds

Impale

  • Cooldown lowered from 130/120/100 to 100/90/80
  • Impale consumes all stacks of Crystal Poison and deals 50/75/100 damage per stack consumed to the target

Scruffy

on Jun 03, 2014

Well.. 1 ranked game, 1 win.  Had a pretty decent performance as thresh at least and actually somehow carried a bit (7/3/20 thresh).  Pretty happy with how I did anyway and it was a nice stress reliever anyway. 

Played that 1 for all mode... ended up with 10 katarinas... quite boring imo... just a bunch of goofs mashing buttons.  We win, I lose time, but get a new shiny badge anyway.

Zen got to play a game in ranked with clg seraph's smurf.  I watched and recorded via seraphs stream.  They have a fairly easy win, but you don't get to see much of zen god as seraph spent about 90% of the game as quinn top splitting an freezing. 

on Jun 04, 2014

The more I think about it, the more I'm thinking riot is making the right moves regarding the braum nerfs.  My initial thought is that riot should have slammed him with the nerf bat a bit harder than they did. Now, this slower (I considered the nerfs kind of light at 1st) nerf approach makes more sense.

Take what happened with Braum on release.  People don't know how to play against him.  Immediate perception that he is super strong, uncounterable, resulting in a must ban in ranked/draft at most levels.  The reality is simply that folks did not know how to play against him or counter him initially.  So, while his kit is strong with experienced players (supports knowing how to use braum and adc's knowing how to play with braum grouped together), a week or so after release, I didn't really consider braum as a must ban.  But it takes awhile for that mentality to move around. 

Most interesting and, I suppose, logically to me, at least from my experiences, Braum was seldom picked in blind pick games (I accidentally get into them from time to time because I'm a terrible host).  This meant that folks that play in blind either don't give a rip about playing OP champs (if they are OP like Braum is perceived generally) or that they had already discovered that he's not a good must pick champ when he's open (eg what we see as a must ban in ranked/draft). 

Anyway, what I'm hoping to see is braum to fall off the must ban list and folks start to realize that he's not OP (and probably wasn't in his previous state imo) as folks get to see more and more bad Braums in game due to a lower amount of auto bans.  You can't really see where a champ like braum is at when its an insta ban because of the hive mentality. 

on Jun 04, 2014

I don't know much about Blind Pick games cause I rarely play them, but they seem a poor way to judge the power level of most Support champions.

Don't a lot of people jump on those to play permabanned hypercarries?  "Time to take Jax top and get me some pentakills!  Fuck yeah!" seems more likely than "Time to take Braum bot and hope my ADC knows how to follow up on my engages and then hopefully I'll get tanky enough to absorb enough damage before dying to subtly shift the outcome of teamfights in our favor!  Fuck yeah!"

What I imagine happens a lot in Blind Pick is that those who lose the instalock war in champ select pick an AP to "support" with but never build a Sightstone and try to steal kills after their Deathcap is completed.  That's not a great indication that Lux/Nid support is OP is it?

on Jun 04, 2014

More of an observation than a fact I suppose.

Some ban stats though:  Plat ranked solo - ban rate for braum - 81%.  Win rate 55%.  Not trying to prove something - just capture some number... doing a bunch of multitasking atm...

on Jun 04, 2014

off topic - I've been enjoying the crap out of M$'s re-releases of old games.  Got AOE2 HD, and AoM on steam recently.  Just saw Rise of Nations was bought by M$ and has gotten the same treatment.  All games I loved.  Really enjoying playing though again.  RoN is listed as simply coming out in June - no date, but preorders get it for $16 vs the $20 launch.  Can't wait to buy these games again in 10 years.. hue. 

on Jun 05, 2014

So - got on PBE this afternoon.  Checked out a few skins and played the updated skarner. 

  • Primetime draven - nice looking skin.  Does not have anywhere the same polish as weather forecaster janna... which I was hoping for.  New real animation is ok.  No new audio in place at this time anyway.  This will be one of those 1350 skins that goes on sale for 975.  Not really worth imo.
  • Goalkeeper Maokai - this was my fav skin that I checked out.  Its just silly as fug.  You throw little demon soccer balls, he has a goal on his back.  Its just a fun skin.  Nothing super special, but this is one I think I'll pick up just because its funny.
  • Goalkeeper lucian - his 2nd gun currently looks like a toaster.  The skin itself looks good and is really sharp imo.  Will be 975.  No new particles that i saw
  • Did  not check out grag/tf/ali 

Updated skarner - 1st, I think its a move in the right direction.  He can be built pretty easily as a tank, but I do prefer a more dmg focused setup with mobo boots as a consideration.  Lots of things to try out and test to get a better feel.  His lower level stun is pretty weak, but I'd imagine you could occassionally proc it on early/mid ganks (you need to hit 3 abilities and then aa to stun).  That shines a bit at level 6 though, you can really easily get your ult off and proc at least 1 stun on 1 champ.  The level 1-6 or w/e stun of .5 seconds feels really weak considering what is required to get that stun.  New passive is decent but not amazing.  Anyway, def a champ I'll spend some time working on crafting with when it hits live.

on Jun 05, 2014

The updated SR map looks really, really good:

on Jun 06, 2014

played a few norms (got to play this absolute troll mao build I had wanted to break out - super AP stack).  Went like 11/0 or something dumb.  Fun 1 for me

 

Ranked summary

  • game 1 - troll baby loss.  Last pick doesn't talk, picks peterdumptruck mid, afk farms all games being a twat.  We actually do fine but folks tilt because of mr poopy.
  • Game 2 - win - lucian adc - 11/2/10.  I crush it, but really played kind of smeh imo.  Missed some good openings.
  • Game 3 - win - jinx adc - 7/4/7 - really dumb teams.  Enemy team throws on a fight after we get baron.  Easy win.  Weak jungler on our team and weak top lane (ww/jax).  Enemy team makes a bad mistake and we make them pay with the game
  • Game 4 - loss - shaco jungle - I go 10/2/4.  Team could not fathom the idea of choosing not to engage if I'm splitting for a few seconds.  We lost this game when I went top to solo kill their top lane.  2 people on their team chase me.  I dance with them and eventually get away after about 1 min 30 seconds.  4 people on my team go mid with full hp and get wiped by 2 people on the enemy team while I'm doing all the top stuff.  Weak team.  Pretty freaking winable with a few smarter decisions.  But seriously... my team lost the game on a 2v4 with us having full hp.  No baron involved... just 2 people breaking 4 people on my team while I fight 3, kill 1, keep 2 occupied for like a min, and live.  Smeh.  I might have to skip out on shaco completely (this was my utility ganks a bunch shaco btw - not ff). 

I end the night at 76 LP, presumably 1 game out from a promo series to gold IV or gold III. 

on Jun 06, 2014

I was thinking about this:  folks that are on the ranked 5's team need to win at least 10 games with the team to get the rewards (border, etc).  As long as you are part of the team, the highest rank they have achieved will be displayed on your name in chat, etc (eg the thing you click on to invite, etc), unless you have a higher ranked in some other queue.  Something to keep in mind though - if you are counting on whatever rank they get for you season reward, you need to make sure you get those 10 wins in with them.

What I don't know is if that is by queue.  Eg do you still get credit if you get 10 wins with the team in ranked 5's or do you have to put get those wins in ranked 3's?  I'm thinking it doesn't matter as long as its ranked wins with the team, but I really don't know. 

This also made me think about what will happen if I leave my other ranked 5's team re: awards.

I'm still leaning towards leaving my MadCast ranked 5's team.  More responsibility than I want atm (team capt, shot calls, etc).  Honestly, I'd be willing to just show up and give it my all, but we need a lot of leadership that will result in a lot of friction.  Going to make some sort of decision on that front in the near future (I'll most likely at least cancel my next practices on Sunday/Monday).  Figure I'll make a decision in the next week or so. 

 

on Jun 06, 2014

something of interest on PBE.  Not a major change, but a logical one at least

Players,

We’re continually working towards improving the quality of ranked play. Beginning with patch 4.10, we’re introducing a new restriction for ranked duo queues so players will only be able to duo queue with teammates ranked between one full tier above or below them. For example, if you are Silver, you’ll be able to duo with players ranked Bronze to Gold.

We found that the vast majority of duos already invite players within these thresholds and games that had duos outside of these limits are perceived as lower quality. This also closes some loopholes that allow the potential for undermining the matchmaking system via smurf accounts.

Unseeded players who played in the previous season will use their previous season solo queue rank to determine duo eligibility. Unseeded players who have never played ranked will be able to invite Gold, Silver or Bronze players.

We strive to make ranked the pinnacle of competitive League play, and this restriction is meant to uphold the integrity of that competition while still allowing play between friends.

As always, share your comments and feedback below.

Happy hunting,

Socrates

on Jun 06, 2014

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

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