Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 104)
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on Aug 19, 2012

how did the yorick zil lane go?

on Aug 19, 2012

KrdaxDrkrun
how did the yorick zil lane go?

It wasn't a good game to make any judgments on the combo's viability.  I flopped at mid through poor play and picking the second most blue reliant AP mid with an AP jungler who was keeping blue to themselves.  Yorick and Zil had a tough time getting on the same page for harassing but it wouldn't have mattered since they didn't have any high damage allies on our team to ult and keep alive... our team comp was a disaster.

on Aug 19, 2012

I think its a viable combo, but we need someone more of an ad carry top - and jungle ganks for us intelligently denying the enemy team cs.  We had pretty much nothing good going for us.

on Aug 19, 2012

awww

I am still convinced that it's the most OP lane combo ever...

on Aug 20, 2012

thanks for games the last couple nights... I work the next couple days, so i'll see most of you on wednesday! Swan

on Aug 20, 2012

Thanks, swan.  Was fun.  Anyone check and see if there have been any recent PBE updates?  I'm trying to figure out when they are  going live with the new guy and figure there need to be a few more patches on PBE with changes before that happens.  I'm really looking forward to watching the season 2 finals. 

on Aug 20, 2012

It was fun

I don't think that Draven top is that bad...

I just need to be more careful and not pick before the enemy top picks.

Malphite is a pretty bad matchup for Draven.

I was fine until I was ganked by him, the jungle AND mid...

they really wanted me...

on Aug 20, 2012

I'd like to talk about nunu top and get some feedback.  I'm going to cover quite a bit including my build, playstyle, what I like, etc.   I don't think I quite have the optimal setup for mid/late game re: itemization.  I'll also point out that nunu is becoming a more frequent ban in tourneys due to his role flexibility. 

1st - I love taking nunu as a 1st pick.  He could be a support, jungler, or top.  And if he's the 1st pick, its not immediately clear what he will be doing, so (if the rest of my team picks in an intelligent order), we can often setup counter picks as they pick their characters... and nunu is flexible enough that if we somehow didn't get a matchup we wanted, I could easily rotate to a support role (from a top lane) pre game.  While support nunu is certainly viable, he's pretty far from the best supports imo.

K - so why I like him top lane.  He has exceptional sustain and trades favorably as a result.  His mana goes pretty quickly at early levels, but his every 5 hits = a free spell passive provides the rest of his sustain.  His snowball + move speed/as buff lend INCREDIBLY well to ganks at any time.  This makes him exceptionally effective.  For instance, let's say I'm pretty low hp and my jungler is coming in for a gank.  Now, the enemy character is likely low hp, but probaby thinks they might be able to kill me and go all in assuming they are dead anyway.  Because of his speed buff, nunu can stay around and bait or move like he's going to engage to kite the enemy back to him, only to peel off.  Nunu can also easily escape ganks due to his snowball + speed boost... this is also why he can generally safely counter jungle up a storm.  Anyway, provided you are playing him right, you have near infinite sustain (as long as you can land auto attacks here and there).  Oh, and he's exceptional pushing his lane (though you wouldn't think it).  I use my ult with nunu during early/mid like a madman.  If I'm pushed to my tower and the enemy is trying to push - boom... I'll ult to stop his advance or force a fight.. getting all the cs possible in the process.  If I have the enemy top pushed to base or dead, I'll ult the creeps depending on how many are there, etc, so that I can ensure I deny a ton of cs/xp.  Or I can use it in the logical I'm gonna kill you or get your flash method (snowball + ult when you are right on top of them). 

k - a few of the downsides of solo top nunu:  If you are up against a decent opponent, you will run out of mana pretty quickly.  You'll have to snowball to harass and you can't really afford the extra mana very often for bloodlust.  Because you have low mana, you have to be incredibly mindful of where you are with your 5 hit passive.  As a safety net in case you get ganked, you generally want to have a snowball and bloodlust available at any given time.  You'll still have flash most likely, but you really don't want to burn it ofc.  The biggest downside is tied to his passive.  You'll often be in a situation where you have to auto attack creeps to keep your abilities up... and this means that your lane will push.  And every consume is essentially guaranteed cs... but its also 1 less creep that's going to push your lane.  So, its generally really a matter of when you lane will be pushed to the enemy tower  unless the enemy is an idiot.  This is mitigated really easily if you have a jungle that considers top a viable target early game as you just push the creeps a few times to the tower after securing an easy kill.  The last downside is that I do not run teleport.  I could, but the ignite make a big difference in owning my lane and getting kills. 

ok - so runes - I run full support runes and full support masteries.  Eg literally what I use on all supports unless I'm going a bruiser like ali or leona.  I gain extra gold per second, I level faster due to xp buffs, etc.  The early part of my build is all about money as its quite expensive.

Itemization - this is where I need to make some changes.  I start boots + a bunch of health pots or 2 hp + a ward.  I'm pretty flexible on what I'll take outside of boots (which I will always take).  Then, my next 2 items are gp/5 - the hp regen 1 + heart of gold - kage's lucky pick might be a bitter pick over hog, but I fnd the extra hp is much more valuable.  Then, I'll typically build merc treads.  Honestly, he could probably run with boots of mobility, so I might give that a go.  AFTER I have those (and I get typically get both gp/5s at the same time (eg very early in the game)), I'll build a catalyst into a rod of ages.  This usually does not take all that long due to my support masteries/runs + 2 gp5/s.  And it just about completely ends my mana problems.  After this, I often go into a stinger to build a nashor's tooth.  This isn't completely ideal imo, but the as boost + cdr increases my dmg output.  If might be better to skip nashor's tooth and build a different item altogether.  From there (game is typically over by this point), I start building a death cap for additional dmg output.  Anyway, curious what you folks think of nashor's on him.  Also note, I literally have 0 ap until I get ROA up and running.  I'm guessing that sounds awful, but I'm pretty successful with things so far.

Re: ability sequence, I vary every game based on what is going on.  If we are going to pull some jungle madness, I might start consume.  If I'm just laning or most other circumstances, I'll start snowball.  For my 2nd skill, if I'm just laning normally, I'll get consume if I'm hurting at all or get bloodlust if I'm cs'ing fine and hp is up.  I'll have a level in each skill by level 3 though.  From there on out, I max the ult whenever possible and play the rest by ear.  More points in snowball to harass, another point into consume if I'm doing poorly for more hp - more into bloodlust if I'm wailing on someone.  Guess I usually max snowball 1st in most cases.

blahblah done.

 

 

on Aug 20, 2012

With your steroid and slow combination, there's no need for Nunu to take boots.  Start with the items for a philosopher's stone and you have a more efficient passive sustain.  You can afford to push the lane less, and the extra mana regeneration will keep you in shape for a gank.

 

It takes a three man gank to make much headway against him.  Even pushed, you can typically snowball the jungler out of commission before you're in trouble, and use your steroid to easily escape pursuit by your lane opponent.  The only Nunu I've ever seen die top to anything less than a three man gank when trying to get away was an intentional feeder that never used his abilities to flee.

on Aug 20, 2012

psychoak
It takes a three man gank to make much headway against him. Even pushed, you can typically snowball the jungler out of commission before you're in trouble, and use your steroid to easily escape pursuit by your lane opponent.

yeah - the only combo I've had any real trouble with was a jax top with a fed hecarim jungler.  Hecarim would close and slow me and then jax could stun while I'd be getting wailed on.  You really need a specific jungler/top or 3 man gank to shut him down in most cases. 

re: itemization changes - I'm not sure about dropping boots as the initial buy.  I get what you are saying, though, and dropping it could be ok, but its less safe AND reduces the odds of getting an early kill by doing some crazy jungle stuff.  We've been toying around with starting wolves/blue - then to red (when on that particular side), then either immediately stealing red or grabbing wraiths and then red.  That puts both me and the jungler at level 2... if any of that plan goes to rot, the boots might keep me from having to flash and certainly increase the odds of us getting a kill on top lane.

 

Trying to think how much gold I'd have at start... its 475 + i think 40 extra gold from support masteries - so only 515.  Not sure its worth it to go with a philo component over boots + pots or boots + pots/ward.  Might give it a go and see how that works, though.  Hp is generally not the concern - its more mana over a prolonged start - not sure that I'd want to just dump 180 gold into the extra regen... wonder if it would even be remotely worth it to try something silly like running tp, starting with the health regen component, getting the total gold for philo (it would be like 30 seconds or so of laning), and then porting back to base, picking up the early philo, and then tping back.  Kind of silly, imo, but I'd wager you wouldn't lose alot of cs/xp that way and you immediately get the gp/5 bonus...still wouldn't have boots tho.

on Aug 20, 2012

good info graphic for moscow 5's tourney performance.  Worth a look

http://i.imgur.com/pXIK8.jpg

 

on Aug 20, 2012

I like being tanky, so I don't like deathcap as an item really.  rylais gives tanky and slows.  I would think that the extra slow on snowball and ult in fights would be helpful...and it makes ganks easier when the enemy can't run at all.  And it's cheaper.  Deathcap makes you do more damage, but rylais makes it so your teammate can get more hits in and do more damage.  More ap I think would only be worth it if you can kill with 1 combo, otherwise you're just stuck there waiting for cd on abilities which is most of the damage.

on Aug 20, 2012

for Kassadin?

tanky is good

on Aug 20, 2012

Yup.  Sorcerers shoes, rod of ages, abysmal scepter, rylais, zhonyas, and then either banshees veil, GA, or lich bane.  HP, MR, armor, AP, and the other unique goodies.

Also pacov and krazikarl had a nice little fight.  gg

on Aug 20, 2012

for Kassadin

 

my build

boots 3 pots

finish boots, get wards and more pots

go for RoA and maybe some dorans

then build Abyssal

and then either deathcap, rylai's, or deathfire.

Typically I will build deathfire first

then deathcap, then rylai's.

void staff is always last.

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