Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 135)
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on Nov 12, 2012

"Out of curiosity, you don't think madred's bloodrazor is a good item for soloing baron?"

I didn't notice any Baron soloing that game, so... I guess if your PvP dominance hadn't started evaporating coincidentally around the time you started sinking your money into that item I guess it would have been good?

on Nov 12, 2012

awuffleablehedgie
uy Wits End + Green Pot + Red Pot instead of MBR.

2650 g v 3800 g. If you want to make the cost equal, add a pickaxe or a recurve bow.

I'll have to try that - I actually didn't think of getting pots to make up the difference.  Not that I get to play characters often that could solo baron at any rate, but yeah - that sounds more cost effective.  Are you sure that wriggles + mbr don't stack?  I mean, I know I don't get dbl wriggles buffs, but I'd still get the 120 dmg per hit, right?

"thunder says more stuff"

There was that one time I started to solo baron, tried to get the team to move up to distract, and my jungle went at their blue and drew them all to me.  As my jungle also got himself killed, the opportunity was gone and baron fell to them, pretty much making my purchase a quite horrible idea.  Anyway, I took a shot that I thought might work.  Didn't. 

 

on Nov 12, 2012
on Nov 12, 2012

Yeah, MBR stacks just fine, it's regular blood razor that doesn't.

 

Also, MBR has massive damage output for pvp, the problem is if you're crit whoring with an IE it's useless.  It's a severely OP item, you just can't critical all that magic damage so it's only for on hit builds or extra damage on a bruiser.

on Nov 12, 2012

yay for patch note

Season 2 has officially ended!

  • Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
  • Summoner Icons will be distributed over the next week
  • Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
  • Placement matches must be completed before Elo will be visible again.
  • Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.


Brand

  • Pyroclasm can no longer bounce more than 5 times.


Elise

  • Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
  • Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
  • Cocoon
    • Missile speed increased to 1450 from 1300
    • Now reveals the target if it hits
  • Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


Kassadin

  • Nether Blade
    • Ability Power ratio increased to 0.3 from 0.15
    • Bonus damage no longer hits inhibitors or the Nexus


Katarina

  • Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
  • Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


LeBlanc

  • Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


Lux

  • Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


Renekton

  • Slice and Dice no longer reduces Dragon's Armor


Soraka

  • Infuse tooltip now states the correct Ability Power ratio at 0.6


Twisted Fate

  • Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


Twitch

  • Deadly Venom now has a new particle for maximum stacks
  • Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


Veigar

  • Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


Volibear

  • Majestic Roar now fears minions and monsters for 3 seconds instead of 2


Xin Zhao

  • Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


Yorick

  • Omen of War now works properly with Life Steal


Ziggs

  • Short Fuse now deals 150% damage to structures


Zilean

  • Time Bomb now breaks Recall immediately when cast on an enemy champion.


Items

  • Blackfire Torch
    • New Recipe: Kage's Lucky Pick + Haunting Guise
    • Total Gold Cost: 2950 (combine cost: 700)
    • +70 Ability Power
    • +250 Health
    • Unique Passive: +15% Cooldown Reduction
    • Unique Passive: +20 Magic Penetration
    • Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
    • Now available on Twisted Treeline and Crystal Scar.
  • Hextech Sweeper
    • New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
    • Total Gold Cost: 1920 (combine cost: 200)
    • +50 Ability Power
    • +300 Health
    • Unique Passive: +10% Cooldown Reduction
    • Unique Passive: +10% Movement Speed
    • Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
  • Lord Van Damm's Pillager
    • Reduced health by 50
    • Reduced armor penetration by 5
  • Wooglet's Witchcap
    • New Recipe: Needlessly Large Rod + Chain Mail
    • Total Gold Cost: 3500 (combine cost: 1200)
    • +100 Ability Power
    • +50 Armor
    • Unique Passive: Increases Ability Power by 25%
    • Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
    • Now available on Twisted Treeline and Crystal Scar
  • Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
  • Removed Rabadon's Deathcap from Crystal Scar


General

  • Ignite is now only castable on enemy champions
  • Champion passives will now have their cooldowns represented on their passive icon


Co-op vs. AI

  • Twisted Treeline bots should now favor defending their base over taking altars.
  • Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
  • Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
  • Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
  • Battle Training bots should no longer get stuck during the tutorial


Twisted Treeline

  • Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
  • Slightly tweaked walkable space in several areas to allow Flashing over walls
  • Brush beside altars removed
  • Altars now unlock at 3:00 minutes instead of 2:00
  • Altars now grant a 3 gold bonus per kill, down from 4
  • Minion base gold rewards increased by 1 to compensate
  • Jungle monster gold and health values rebalanced
  • Removed Thornmail from the purchasable item list


Crystal Scar

  • Reduced passive mana regeneration
  • Increased mana gained from Health Relics
  • Changed windmill rotation speed so gears no longer clip
on Nov 12, 2012

some other info from reds:

Quote:
Originally Posted by Fox P McCloud View Post
Could you give us a preview of some of the new masteries, feral pony?

For example, I always thought it was intensely unfair that AD champs and 100% free access to lifesteal in the offense tree (with little to no impact on their offense), while AP champions had to give up a lot of damage and spec deep into the utility tree just for 3% Spell vamp.

Is this something that has changed?

This specifically has changed. You are correct Lifesteal didn't really belong in the offense tree. Lifesteal and Spellvamp are now bundled into the same mastery inside Utility. While it may not be popular among AD carry players to lose the LS from the offense tree, Utility as a whole has been made a more attractive choice for all character types.

and

"We're talking about the lifesteal and spellvamp masteries not runes. The runes are untouched as far as I know. "

and

 

Quote:
Originally Posted by Lostshard View Post
Since there are at least 2 known items which affect summoners. Then the 3rd item which you said produces the to be defunct summoner Promote. Is there any mastery that affects items?

Yes but no spoiler... yet

on Nov 12, 2012

Well...  That bit of news on lifesteal makes hybrids not suck as much, but they're still trashing our items instead of nerfing crit whores down from the end all be all...

 

On hit gets a little more sad.

on Nov 12, 2012

yeah - guess we have to wait and see what all they will do.  I like some of the things they are doing.  Item's that disappear and you get to keep the gp/5 bonus, an item likely for a support that lets you promote creeps.  Quite a few possibilities. I do hate not knowing when on earth we'll get any of this stuff though. The patch that is coming out tonight/tomorrow won't even have any of this stuff.

on Nov 12, 2012

Just how many nerfs are ADC's getting.. :/

 

on Nov 12, 2012

kinda goes without saying, but all mastery pages will be reset per riot - will happen once the masteries are live.

on Nov 12, 2012

OMG_Shiro
Just how many nerfs are ADC's getting.. :/

 

I hope they are nerfed into the ground.  I so want to play WW in the new jungle in a bruiser meta.

on Nov 12, 2012

actually had a fun everyone on my team is trollish game.  Very nice change... oddly.  Ended my night of terrible play with a win.

on Nov 13, 2012

holy crap was I awful last night!  Which brings me to my udyr build discussion.  I'd love some feedback.  So, its top lane udyr.  His biggest strengths are early damage output and late game tanking.  To give you an idea re: early game udyr, running attack runes, a single autoattack after changing to tiger stance does like 160 dmg or something like that + dmg for the aa itself (if I have it right anyway).  So, all you really need to do to chunk a person down substantially is get in 1 hit (does magic dmg on that tiger proc).  Then you can pick up and stay in turtle stance for awhile which regens hp and mana.  So, excellent damage + excellent sustain.  Late game should probably just be about being a tank that is a cc machine that has a little damage output.  Here's how I've been building him.

boots + pots/ razor > wriggles / 2nd boots (merc or armor based on lane) / wit's end.  Now, I'll vary the order of those items some based on lane, but that's pretty much my early game core. 

The question is, what would be best next?  I've gone aegis, randuins, frozen heart, frozen mallet.  I think I might be building a team item a little early and perhaps need to adjust.  Thoughts on a next item after wit's end?

on Nov 13, 2012

mmm... patch and zed live. 

on Nov 13, 2012

Sorry about the games tonight boys... we didn't really give it our best showing...

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