Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 17)
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on Feb 24, 2012

I've never seen one do well, they always get smoked.

 

His ultimate is indeed badass, but it's a static 120 second CD.  Most AP ultimates are 90 or less for similarly dangerous results, Anivia's is almost as good and it's on a 6 second timer.

 

That long CD hurts, Anivia can do so much more damage, and never has to worry about being ready for a team fight.

on Feb 24, 2012

Victor is indeed great.

 

Been playing him alot.

 

You need Death Augmentation. Gravity is meh.

 

If your gonna spam E, then why not let it do some DoT ^^

on Feb 24, 2012

psychoak
 
That long CD hurts, Anivia can do so much more damage, and never has to worry about being ready for a team fight.
Yeah she does. It's called her mana pool.

 

I do not agree with only gravity being good. I mean sure it lets you put it down at a longer range, but it should be used defensively anyway. Death gives you some AP and a decent DoT on your best spell. Can't say much about about the speed boost augment, but I am sure it has its place.

on Feb 24, 2012

I was contemplating the usage of tanky Victor with that, actually.  BV and FH will get you a continual shield and steroid with nice armor and resistance, then build Rylai's and WOTA for some major CC and durability.  Not sure the extra health is worth 45 ap though.

 

The mana pool fills up a lot faster than a 120 second cooldown.  Sure, Anivia can run out of mana in a single team fight, but she'll do twice the damage Viktor can lay down in the same time span.  Fed Anivia's are scary.  Fed Viktor I still haven't run into.

on Feb 24, 2012

Viktor's ult has damage comparable to Fiddlestick's ult. Also silences and puts you in no danger to keep on someone. I don't think Viktor needs to be that tanky just a Rylai's or RoA and let Q shield and mass range E do the rest. Also grab CDR and the ult goes from 120 to 72 sec. Teamfights should not be occuring often enough for it to be down.

on Feb 24, 2012

A fed Viktor rapes the enemy team with JUST his ult. I've gotten fed before, but just a couple of times, and of course, I'm low level and everything...

I've gotten triple kills for my carries when I just went POP and dropped my ult on the middle of a teamfight.

 

The problem is that people play Viktor as an AP carry, and that is not his niche, he can have heavy damage, but he needs to be played as a semitanky utility DPS. He also needs mid to be able to get to that point, so teams are generally weaker because they don't have a true damage-dealer AP carry...

Your team expects you to do the damage, but Viktor's methods of dealing that damage are rather bad, as he has lost an item slot to augment that damage.

Building him with Augment: Gravity increases his utility, by allowing him to drop his gravity fields into fights easily, and then contribute his DPS to it.

I've found that he is EXTREMELY squishy, he dies quickly even with RoA, and Zhonya's, and any other AP Carry survivability item you can get.

Building him as a kind of offtank really helps. Especially if you give him passive aura items.

Call me crazy, but Viktor is NOT an AP carry.

on Feb 24, 2012

I don't blame karl....

on Feb 24, 2012

So bummed - wiped out at 11:30 est.  That said, let me give a scenario for the peanut gallery (and offset it immediately by saying I really do assume karl is right).  Here's the setup.  Tell me how you'd play it.  Pacov tells you before the game that he is boozed and will play rumble.  You agree to play knowing this (I add this detail so you get a full picture of what karl might think).  We enter the lobby and its clear that one other fellow is a loud mouth and clearly VERY drunk.  Everyone readies up.  Karl goes jungle.  So, Karl knows that his pal pacov is boozed and he also knows he has an obnoxious drunk as a teammate.  Doesn't look good for karl...

Ok - game starts.  Pacov, after just a few minutes indicates that the top is very soft and easy kills will be there over and over.  To illustrate, he gets a kill, the enemy jungle comes in and tries to get pacov and fails.  Then, pacov comes back and requests the jungler to come top for another easy kill.  Jungle comes top and we get another kill.

Ok - accurate picture so far.  Pacov requests jungler comes top as often as possible as he's confident it is nonstop kills.  Now, the 2 on bottom on your team start to feed a little and make it clear that they will push bottom after dropping the 1st tower no matter what (the clearly drunk guy and his pal are on bot).  So, as the jungler, do you forgo your jungle route to get kills top or do you stick with your jungle route and perhaps assist the idiots over extending bot?

Karl says he sticks with his jungle route - he needs xp/gold from the route.  PLUS - the enemy jungle is countering him some and taking things that he isn't there to grab (eg enemy jungle steals red).  I say you go for the kills top over and over as its about 100% going to be a kill and he can just farm a wave while I go back (I have to give up about 30% of my hp to get the bad top to stay with me). 

So - what do you do?  Do you forgo xp/gold and just go top every min or so for what has been demonstrated as a guaranteed kill - eg no fails on any single time the jungle goes top)?  Or do you just continue your route and 1. ignore bot or 2. try to help bad bot?

I say you feed your pal and yourself kills as much as possible as you are likely the only hope for the team.  I'd take an underleveled jax with 10 kills over a leveled jax with 5. I just think its better to have 2 solid folks strong and able to help the weak than to "try" to help folks that won't respond when u ask them to stop overextending. 

 

on Feb 24, 2012

I was just on a bot that was beyond help, so...

 

I don't know, the only kill the dumb bastard got was when our jungle ganked and outnumbering them restore the dude's nerve.

 

I've seen stupid(face check at 1/3 health stupid) carries before, but if it was over-extension instead of someone that hangs so far back they're losing xp from the minion wave...

 

Would depend on the diving potential I guess.  If they're wearing them down and not just pushing, someone like Lee can make a lot of kills off a pushed bot and keep them from getting plowed as often when the gank is the other way around.

 

With my situation?  It was hopeless either way.  Run up, push the minion wave, get in right next to the tower, wait for the jungler that just walked past the ward to get to the bushes you're standing next to, and then run right past him so I burn two seconds of invincibility and a movement steroid for no bleeding reason...

 

Some people are just too dumb to be on the internet.

on Feb 25, 2012

Well, the variable in our game (side note... maybe I could have played another game...), was that bottom killed the bot tower early.  By the time I had dropped the top tower and received 2 kills, bottom finished bot tower.  The difference is that bot lane decided they needed to push bot further no matter what (we still needed to drop the mid tower at that point)

on Feb 25, 2012

You have to realize two things:

1) There are VASTLY reduced rewards for killing the same guy over and over if he doesn't get kills in between.  If you kill him 10 times in a row, those last kills are going to net you like 50 gold apiece or something stupid like that.

2) Its extremely difficult to gank top when you are playing from bot.  The only regular jungle spawns on that side are wolves, and they are still quite a ways from your lane.  The jungler ganking top gives up quite a bit to go for that gank.

Or to put it another way, I got 8 of our teams 10 kills.  The other jungler had 3 kills at the same time.  Yet I was STILL behind on levels because I was top so much.  I didn't get my first 5(!) reds because Shy was aggressively counter jungling and to be honest, I was top way too much as it was.

I can't consistently give away XP and gold to go for kills that are worth 100 gold if successful.  The math just doesnt work out.  Especially when other lanes are getting mauled in the process (Shy was sitting bottom, stealing my red, then ganking bottom a lot).  If bot is struggling, its not really the best choices to abandon them and let them both feed to just get kills on somebody top who isn't worth much any more, especially since I have to abandon wraiths, red, and double golems to do it.

The other major factor is that I have to give up dragons to do this.  This wasn't a big deal since they were bad, but in a real game with good players, if their jungler gets my red, ganks the bad bots successfully, then its a free dragon for them.  I can't stop it any more.  Plus I gave up half my jungle.  Ugh.

Because of this, the basic rule is that top just can't expect many ganks.  If he gets that many, the jungler gives up half their jungle to aggressive junglers, and risks giving up free dragons.  Its much more viable for the jungler to gank mid and to gank bot, especially when playing from the bottom side when more of the jungle spawns are bot. 

on Feb 25, 2012

I was stupid, played another one.  People that bitch all game because someone isn't using their favorite build are just so damned stupid...

 

I might be done with ranked, I like that people are more serious.  I want to ****** when they spend the whole game being ass monkey's, and usually with no regard for the actual problem the team faces.  Like an unbelievably bad jungle Xin that somehow went 0/7/2 despite getting invincibility whenever he tower dived to feed Vayne.  Six deaths over 42 minutes while keeping that moron alive for most of his trips, all so I could have uninterrupted bitching about how terrible I was for only warding half the jungle.

 

The game ain't bad, if a little simple, but the player base is shit in a can.

 

Edit: I should wash my mouth out with soap...

on Feb 25, 2012

Krazikarl
If you kill him 10 times in a row, those last kills are going to net you like 50 gold apiece or something stupid like that.

Oh... well, that covers it a bit - I didn't know that bit...

 

on Feb 25, 2012

SO MANY STUPID JUNGLERS IN THIS GAME

on Feb 25, 2012

smeh - I really dislike the new jungle meta (I know, been out a long time).  So unforgiving.  Just did one on my alt with him ram.  I fell way behind after 1 missed gank... way behind..

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