Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 184)
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on Mar 06, 2013

CPPFZKrdaxDrkrun
huge taric nerfs inc

Yikes!

on Mar 06, 2013

from the latest PBE patch:

His dazzle stun now scales with the ability's level from 1.1 to 1.5

His shatter deals less damage...

 

I was being a little sarcastic with the huge bit, but I bet that this will have a noticeable impact on his gameplay.

on Mar 06, 2013

hec is pretty strong - i learned last night i need to practice him again. i usually stop plaing  him mostly because his early game was so weak, but the recent patch buffed it.

 

Anyway, Elise totally counter Cho. She has two % hp abilities, and lane Cho is no longer unkillable after level 6 or so (his pre-6 sustain was always kinda mediocre in top lane and it got nerfed again. And Cho is really weak first few levels where Elise is a total bully.

on Mar 06, 2013

Pacov, I don't think that you really get Cho.

First off, Elise is the single worst matchup for Cho in the entire game.  I don't know what forums told you that Cho was good against Elise, but they are dead wrong.  Cho wants to stack health.  It is the entire basis of his game.  Elise has multiple abilities that do damage based on health.  Also, Cho can have problems with top lane champs who do ranged damage.  Elise has good ranged damage that hurts Cho a lot.  Finally, Cho sometimes has problems with gap closing.  Elise has the tools where Cho should never be able to walk up to her and Feast.

This highlights the problem with your approach to taking reddit and GD as some kind of authority on viability.  Random people on forums rarely have any clue of what they are talking about when it comes to champion balance.  Seriously, the signal to noise ratio is really low.  For example, these places will spend a lot of time telling me how WW sucks, should never be played in ranked, and needs a massive buff.  Yeah, whatever.  I'm winning 70% of the time with him in ranked this season with a KDA of almost 6.  But hey, I shouldn't play him because reddit doesn't like WW.

Cho is an excellent jungler and most experienced junglers agree.  For example, Stonewall's most recent rankings put him at the 3rd best jungler in the game.  Granted, the most recent BotRK ridiculous buffs hurt Cho, so I won't be playing him as much, but he is still good.  He is one of the fastest junglers on a consistent basis.  He might require a skillshot to secure a gank, but the advantage his Q has is that it is very long range (MUCH longer range than Vi).

Insisting on FotM champions based on random forums and dubiously interpreted statistics is not necessarily a way to improve your winning percentage. First off, there are a lot of strong champions that aren't generally known about on Reddit.  I mean, Voli has been pretty constant for a while, but suddenly he is much stronger just because Diamond started playing him?  Last season, the highest rated solo player for quite a while was playing a champion that was generally considered garbage (Teemo on TheRainMan).

on Mar 07, 2013

Thundercles
Yes. I believe those statistics you quoted are for all of SoloQ? Well, that's mostly players you and I don't want to emulate who are playing in games with a different skill level and meta. We used to ban Cho cause of Karl's skill with him in the in house games and probably still would... cause he's fucking awesome with him.

Well, all the stats are for solo queue - that is true, but that's where I spend my time in ranked, so it makes sense.  And its perfectly possible for a player to be great with a low win % fella, but that doesn't increase the strength of the kit.  I just personally don't find cho all that valuable as a jungler in the current meta.  That said, I still think vi is exceptionally strong because of her kit, but the stats indicate that she's fallen off.  I still think the win rate % are worth noting and should influence picks and bans. 

It's a bummer that we didn't get to play more in house games tonight, but it was nice to get 1 in anyway.  Really wish I didn't ban out xin.  I'd have likely been much more useful as him than my incredibly well rounded j4.  Wish you bastards would have let me play vi.  I was trying to be sneaky when sorting teams with cow and made it sound like I had no intention of jungling, but that did not fly.  Ah well. 

I really, really, feel like I've been playing rot a lot lately.  Sure, I've been trying out some champs I don't play very often, but I'm thinking I'm really only all that useful as adc or support.  Played a ranked game with bryff the other day and vi was free, so I took her.  Bad idea. We get a poor team comp and I can't carry and I end up being the only initiate.  Bad things happen. 

Side note - playing ranked with different folks results in different things.  By that, I mean that if I duo with bryff right now, I'll be 1st pick and he will be last.  Same with sharpy.  So, even if a great champ is free, I really need to stick with what I do best as I'm the highest rated player on my team and will need to carry.  I think hunny and I end up at the bottom when we duo, so its a different dynamic.  While I think I'm likely a better adc than him, I can call support and likely lock down taric by offering to swap with our 1st pick.  This seems to increase our win rate, even if hunny doesn't get adc.  So far anyway. 

I'm still under the belief that the higher rated you are, the easier the games will be.  At least that's my current take.  At least when I'm adc or support, I don't make that many glaring errors - and that usually gives me an edge - especially if I'm adc with a taric.  Side note - fucking riot needs to learn 1 simple thing about nerfing taric.  Increase the cooldown on his stun.  They are taking a correct step in reducing the duration of the stun at early levels at least, but they need to do that and increase the cooldown.  Not sure why they can't make the incredible leap to understand that his 100% sure to hit stun is the #1 reason he's a great support - not to mention that his kit is pretty much perfect (fabulous).  What's everyone worried about when in lane vs taric.  His stun... followed by shatter and ult.  But the stun makes the engage.  You either make the fucking stun cost a ton of mana so that he has to intelligently choose between stunning/healing or increase the cd a bunch to reduce how often he can stun.  Brain surgery...

The new draven skin looks good imo.  live on pbe now.  Aegis is getting a buff?  sigh... we were all clamoring for a buff on that item.  The buff actually makes the effect stronger on creeps by 50%, so its actually a split pushing/tower pushing aid.  Not really sure why they think this needs done... its already so good you want one on your team in every game. 

uh - some runes are getting some changes. 

Glyph of Cooldown Reduction
Glyph of Cooldown Reduction
Item Cost: 0
-0.51% cooldowns
Glyph of Cooldown Reduction
Item Cost: 0
-0.67% cooldowns
Glyph of Scaling Cooldown Reduction
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Glyph of the Soaring Slalom
Glyph of the Soaring Slalom
Item Cost: 0
-0.58% cooldowns
Glyph of the Soaring Slalom
Item Cost: 0
-0.75% cooldowns
Glyph of the Special Stocking
Glyph of the Special Stocking
Item Cost: 0
-0.58% cooldowns
Glyph of the Special Stocking
Item Cost: 0
-0.75% cooldowns
Greater Glyph of Cooldown Reduction
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.65% cooldowns
Greater Glyph of Cooldown Reduction
Item Cost: 0
-0.83% cooldowns
Greater Glyph of Scaling Cooldown Reduction
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.05% cooldowns per level (-0.9% at champion level 18)
Greater Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.06% cooldowns per level (-1.11% at champion level 18)
Greater Mark of Cooldown Reduction
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Greater Mark of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Greater Quintessence of Cooldown Reduction
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.64% cooldowns
Greater Quintessence of Cooldown Reduction
Item Cost: 0
-1.67% cooldowns
Greater Quintessence of Scaling Cooldown Reduction
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.13% cooldowns per level (-2.34% at champion level 18)
Greater Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.14% cooldowns per level (-2.5% at champion level 18)
Greater Seal of Cooldown Reduction
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns
Greater Seal of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns

 

Lesser Glyph of Cooldown Reduction
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.36% cooldowns
Lesser Glyph of Cooldown Reduction
Item Cost: 0
-0.47% cooldowns
Lesser Glyph of Scaling Cooldown Reduction
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.03% cooldowns per level (-0.54% at champion level 18)
Lesser Glyph of Scaling Cooldown Reduction
Item Cost: 0
-0.04% cooldowns per level (-0.72% at champion level 18)
Lesser Mark of Cooldown Reduction
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.09% cooldowns
Lesser Mark of Cooldown Reduction
Item Cost: 0
-0.11% cooldowns
Lesser Quintessence of Cooldown Reduction
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.91% cooldowns
Lesser Quintessence of Cooldown Reduction
Item Cost: 0
-0.93% cooldowns
Lesser Quintessence of Scaling Cooldown Reduction
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.07% cooldowns per level (-1.26% at champion level 18)
Lesser Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.08% cooldowns per level (-1.44% at champion level 18)
Lesser Seal of Cooldown Reduction
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Lesser Seal of Cooldown Reduction
Item Cost: 0
-0.2% cooldowns
Mark of Cooldown Reduction
Mark of Cooldown Reduction
Item Cost: 0
-0.13% cooldowns
Mark of Cooldown Reduction
Item Cost: 0
-0.16% cooldowns
Quintessence of Cooldown Reduction
Quintessence of Cooldown Reduction
Item Cost: 0
-1.27% cooldowns
Quintessence of Cooldown Reduction
Item Cost: 0
-1.33% cooldowns
Quintessence of Scaling Cooldown Reduction
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.1% cooldowns per level (-1.8% at champion level 18)
Quintessence of Scaling Cooldown Reduction
Item Cost: 0
-0.11% cooldowns per level (-2% at champion level 18)
Seal of Cooldown Reduction
Seal of Cooldown Reduction
Item Cost: 0
-0.23% cooldowns
Seal of Cooldown Reduction
Item Cost: 0
-0.29% cooldowns

quite a few other changes - take a look here:  http://www.reignofgaming.net/news/23453-unofficial-pbe-changes-for-3-6-headhunter-nidalee

 

 

on Mar 07, 2013

see previous page for a post i just made a sec ago...

also - holy shit - riot finally got around to kicking champs that random due to afk in champ select.  here are the details per a red:

Well this was unexpected! I'm curious how you came about that screenshot.

Yes, I can confirm this feature is happening, along with a few details:

  • A queue dodge penalty will be applied to players who fail to select a champion. The penalty functions the same way as a standard queue dodge from closing the client.

  • Solo players who did select a champion are returned to the front of the matchmaking queue.

  • Arranged teams are handled the same way as with a failed ready check. If all members selected a champion, the team is re-queued. If any member failed to select a champion, the team is sent back to the arranged team lobby.

  • Draft mode is handled on a pick-by-pick basis. The game terminates when a player's pick timer has expired without a champion selected. Players with later picks are given the benefit of the doubt.

The feature is still a work in progress so I can't commit to a launch date on PBE or Live.

 

This is really, really good and can't be added to live soon enough.  Now if they only removed random completely from ranked play. 

 

riot red post about pbe changes - worth a read - http://na.leagueoflegends.com/board/showthread.php?t=3197957

 

 

on Mar 07, 2013

I still think the win rate % are worth noting and should influence picks and bans. 

Don't overinterpret statistics like that.

I mean, Shen is always near the bottom of win rate lists.  I still think that Shen might just be playable.  Shyvana and Rammus are right at the top of the win % Platinum lists, but I don't think that you should be rushing out to learn those guys.

on Mar 07, 2013

Lane Elise has a 62.5% win rate against Lane Cho at 1700-2000 Elo (not enough data for 2k +), making it her 10th best matchup overall.

Also, out of her top 10 lane v lane matchups, four of them are APs (Leblanc, Veigar, Karthus, Annie). 

Two are HP tanks (Volibear, Cho).

 

Rest:

Olaf, Quinn, Xin, Yi.

on Mar 07, 2013

Krazikarl
Don't overinterpret statistics like that.

Don't underinterpret either.  Your Shen example is reasonable, but you'll also hear professional gamers complain about shen in solo queue as he can be a trap and requires good coordination to use well.  That good coordination doesn't happen all the time in solo queue which makes shen a weaker pick than others.  Solo queue win, pick, and ban rates are a good starting place imo and should inform or influence picks. 

Let's say chogath had a 90% win rate with a 40% pick rate.  You'd be a smidge stupid not to check that out, right?  Or at least you should ban that shite every single game if you or a teammate can't play him.  You'd also be at a disadvantage unless you knew those stats.  Eventually (without seeing those stats - probably after 2-5 games) you'd notice a trend of chogaths kicking your ass every game and either pick him yourself or ask for him to be banned. 

Back to my thoughts re: jungle.  The clear trend appears to be that jungers with gap closers and hard cc are the strongest currently.  Noting that trend over a very high % of games played tells me that I'm likely at a disadvantage if I choose a jungler without.  Lacking a proper gap closer is still the number 1 reason I dislike cho.  Compare him to vi or hecarim - those 2 are going to end up connecting and hitting an adc or support on almost any gank... same with top lane... and same with mid.  Chog is going to lumber around, get a chance to toss out a skill shot to initiate a gank.  He misses, well... he can lumber off back to the jungle and then try again.  The bottom line is that his ganks are not as likely to work.  When they DO work - well its great.  Nice cc + a silence.  When they don't work... well... I'd rather you have picked any other jungler.  So, at least in my opinion, I'd rather have a jungler that can reliably initiate ganks during laning than one that cannot do so reliably. 

awuffleablehedgie
Lane Elise has a 62.5% win rate against Lane Cho at 1700-2000 Elo

ah - so whoever told me that cho was stronger than elise in lane (not my experience either - only 1 exciting game though...) was wrong... or I misheard them.  Righto.  Someone on our team in the game we played where I was elise vs cho told me that, btw.  Either I heard them wrong or they are crazy pants. 

on Mar 07, 2013

If someone only plays ranked, odds are they've seen Shen so rarely that they can't even figure out how to work with him.

 

I mained him before the buffs made him disgustingly overpowered, he was always good even then but no one played him so no one knew.  What you'd run into was still the same problem though.  You shield in on some guy that's just barely losing, setting up a guaranteed kill, and they run away instead of chase.  Or you shield in on some guy that just got ambushed 5v1 but has a good escape, and the asshole stays put and lives just long enough to kill you too.  His lifetap works off his health too, so when you focus his  targets in team fights, your carries are gaining massive amounts of health back from a high hitpoint Shen.

 

He's fucking fantastic, but so many tards don't build health and do dumb shit like play AP Shen that even when the team knows what they're doing, he's often less useful than he should be these days.  You put a good Shen together with a good AS build, and they're just godlike.  Your late game damage output is sick for a pure tank, dishing almost 500 bonus damage every couple seconds in team fights, and healing your allies for ~80 health with every hit while they just mow through the poor bastard you tapped.

on Mar 07, 2013

random thoughts - so, the taric nerf I ranted about - I think the change to the stun is actually going to be a bigger deal and a great step in the right direction.  It will give whoever was stunned a bit more time to react to what happens next, which could be the difference in the fight.  I'm thinking we'll see his win rate dip by about 2%.  Still the strongest support imo, but less fabulous tier.  It will probably take the enemy adc some time to get used to being stunned for less time, so the drop will probably be gradual.  Guess we'll see, but I really hope they make the change soon.

Does anyone think that quinn is a viable adc at this point?  I don't.  She's fine if you can solo top without the enemy team getting a chance to counter... that's about it imo.  Hopefully we'll see some pros use her in a tourney to prove me wrong, but I doubt we will see that.  Hopefully I'll remember to check her win rate, etc stats later tonight.  I just think her ult is way too lackluster. 

also - we had a leona/heimer bot lane last night... so that happened.  Also, I'm pretty sure I'm the best fiddlesticks jungler in NA - perhaps the world.  I should really make a quick montage video of me hitting all of my ults perfectly.  I'm pretty sure it would be quite funny to see a 25 second clip of all the horrible things I did. 

anywho... I'll prob be on a little early tonight.

on Mar 07, 2013

Thunder and I are 4-1 running Heimer/leona bot! hahaha

on Mar 07, 2013

saintvicious' jungle udyr

on Mar 07, 2013

Pacov!  You are not rot.

Come play games with me

on Mar 07, 2013

Don't underinterpret either.  Your Shen example is reasonable, but you'll also hear professional gamers complain about shen in solo queue as he can be a trap and requires good coordination to use well.

Vi is now under 50% winrate, Malphite is (well) under 50%, as is Shen.  So are Caitlin and Blitzcrank.  But hey, Sejuani is up over 50%.  Better start playing her over Vi in jungle.  And definitely play Sivir over Caitlin.  Much better winrate.

You clearly don't get Cho.  If anybody claims that Cho counters Elise, it just means that they don't get the champion.  So don't form really strong opinions on a champion that you don't get.  Cho has a fine gap closer.  It isn't the most consistent, but it is also one of the most long ranged, so it works out.  Furthermore, Cho has some of the best early/mid game tower dives due to his rare combination of burst and tankiness.  This is where he really shines - he can get kills even without favorable lane positions, which champions like Vi are much weaker at.

And you don't want to be picking up jungle Udyr right now.  That video probably was done before the BotRK buffs.  I don't know how you somehow got paired against the world's dumbest team in ranked just now, but any non stupid team can easily hard counter Udyr with BotRK.  He isn't completely unplayable, but he isn't in a very good spot either.

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