Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 138)
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on Nov 18, 2012

also.. hurm... stonewall seems to believe that there is absolutely no gold difference between the old and the new jungle during the time that jungle would actually still be jungling.

so... the "new" jungle basically just gets a few items and that's about it?

on Nov 18, 2012

Yeah, reading the post around this video is sure seems like Riot has messed this up so far.  Morello said that they would aggressively change the numbers, so I expect that things will change.  Right now the changes are just a straight nerf to almost all junglers since their ganking ability got hurt (have to start a jungle specialist item rather than a ganking item like boots), while their farming ability in the actual laning phase of the game gives the exact same gold with slightly harder monsters.

on Nov 18, 2012

OMG_Shiro
http://www.youtube.com/watch?v=fhVTTQD8G7Q&NR=1&feature=endscreen

LMAO.

yeah - riot said they are working on a fix for this one already.

on Nov 18, 2012

Krazikarl
Yeah, reading the post around this video is sure seems like Riot has messed this up so far.  Morello said that they would aggressively change the numbers, so I expect that things will change.  Right now the changes are just a straight nerf to almost all junglers since their ganking ability got hurt (have to start a jungle specialist item rather than a ganking item like boots), while their farming ability in the actual laning phase of the game gives the exact same gold with slightly harder monsters.

Well they do want to nerf early ganks and pressure - i'm not surprised that the first clear is as weak as it is for non-nunu/warwick/fiddle. 

 

I would have expected some benefits though starting the 5/6 minute mark... but nope  

on Nov 19, 2012

http://www.youtube.com/watch?v=USgcFetxwmI&feature=plcp

 

Just thought I would leave this here. I love Maximus Black as a caster and entertainer and recently he got a little bit into league and will be doing some tournaments. I don't know if this will attract any big name players but I wouldn't mind getting a little team together of some of the better players we hang out with. I would be looking for people like Rawrrrr, Thunder, Hedgie, Pacov, Jona etc... to be in a 5 man team. I can play pretty much any roll but prefer mid. Pls let me know if you are going to be interested. 

on Nov 19, 2012

awuffleablehedgie
Well they do want to nerf early ganks and pressure - i'm not surprised that the first clear is as weak as it is for non-nunu/warwick/fiddle.

I don't even think they did much of a job with that either.  I think they might have been on the right track for that, but they changed the formula on boots so now your base speed is actually faster than before and owning boots 1 has less of an impact.  Their "balance" changes seem pretty damn weird re: the jungle across the board to me.

on Nov 19, 2012

http://imgur.com/a/a6hlI

jungle changes before and after

on Nov 19, 2012

I don't even think they did much of a job with that either.  I think they might have been on the right track for that, but they changed the formula on boots so now your base speed is actually faster than before and owning boots 1 has less of an impact.  Their "balance" changes seem pretty damn weird re: the jungle across the board to me.

That was a balance change for laners - not junglers.

This enables things like Cloth-5 top to be done without as much fear of camping (plus they reduced the armor a little bit so it isn't as OP against a Boots-3 start). It allows things like 225g pot + <other stuff>, especially in mid. 

It helps supports not be so goddamn slow (see new 21 utility mastery). 

The new buiscuit and ward masteries are specifically focused to allow laners to go Dorans + Biscuit + Ward. 

It also helps junglers kind of able to keep the pace up with a laner who did opt to purchase boots - they'll only be 25 MS slower, not 50. Since most junglers will be starting machete now, just like S1's cloth armor.

on Nov 19, 2012
That is completely sensationalist. Yeah, they are making the first clear harder. That is the entire point of the rework. To make it so early ganks aren't possible except with limited junglers (and those who do decide to level 2 gank will pay for it dearly in other ways) and junglers aren't as OP for the first five minutes of the game. 
 
So yeah, obviously you get no more gold and they are harder to kill/do more damage. That's the entire point. 

Now, that doesn't mean i agree with the changes - they should have kept the banking system and gold does need to increase faster after the 5/6 minute mark, rather than the 11 minute mark as it is currently. But yeah, it's supposed to suck for 5 minutes - that's the point.

on Nov 19, 2012

wtf why does stardock's servers hate linux so much.

on Nov 19, 2012

linux sucks.

note the changes to madreds - they are trying to make it so wriggles is still semi viable me thinks. 

http://www.reignofgaming.net/news/22415-pbe-changes-for-11-19-and-the-news-roundup

I really think they should change the jungle more so that it takes even more to kill the creeps at low levels.  All they've done is require additional damage from folks that are in the area normally.  If they dont want ganks early, they just need to make it so it hurts more early.  If you remove the opporunity to gank a lane at level 2 unless really good things happen, then I think they accomplish their mission.  Instead, riot really hasn't done that at all.  It's the same jungle.  You just need people to add dmg (good players already do this) instead of just leash.  Honestly, I think exactly what they want is for it to be very risky to gank early.  If you fail, you are really set back.  We already have that to a degree.  To make it official, they need to make it so you are low HP if you want to gank early.  They have not accomplished that in the slightest... or really slowed down the jungle...

on Nov 20, 2012

passive gold change:

on Nov 21, 2012

def worth a read.  Solid analysis about what you might want to build for starting items in season 3

http://www.reignofgaming.net/blogs/a-different-view/oldmaneyebrows/22407-old-man-eyebrows-guide-to-season-3-starting

 

on Nov 21, 2012

stonewall - the jungle is the damn same.  Stop whining about boots.

Some new balance changes on PBE.  I took note of the new jungle item changes in particular.

Black Cleaver

  • Armor penetration increased to 15 from 10.

Bloodthirster

  • Combine cost reduced to 650 from 1000.

Brutilizer

  • Armor pen increased to 15 from 10.

Spirit of the Ancient Golem

  • Damage to monsters has been increased to 25% from 20%.

Spirit of  the Elder Lizard

  • Damage to monsters has been increased to 25% from 20%

Spirit of the Spectral Wraith

  • AP increased to 40 from 30
  • Mana regen lowered to 10 mp/5 from 15.
  • Cooldown reduction lowered to 10% from 15%
  • Damage to monsters increased to 25% from 20.
  • Combine cost decreased to 400 from 600.
  • Now builds out of Hextech Revolver + Spirit Stone instead of Fiendish Codex + SS.

Thornmail

  • Cost increased to 1180 from 720
  • Now builds out of one Cloth Armor and one Chain Vest instead of two Chain Vests

Youmuu's Ghost Blade

  • Armor pen increased to 20 from 15.

 

Also - change being made to normal matchmaking to take into account number of games won and not just normal elo.  http://euw.leagueoflegends.com/board/showthread.php?p=9433601#9433601

 

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