Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 154)
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on Jan 08, 2013

fair enough.

Here's a recent chart from lolmatches that breaks out the current elo distribution.  Brand new players start at 1200. 

on Jan 09, 2013

fast tired blahblah - fun games - thx everyone that played.  I enjoyed myself at any rate.  A couple things.  If anyone likes ed like i do and you see him around, try to train him up in other roles.  Having a guy with only 2 roles is a little bit of a liability (eg I'd rather not put karl out of the jungle so I can support).  I think he'd pretty quickly become ok with any other role, but I'd think adc would be the next stepping stone for him. 

karl - next time you top with anyone other than cho, try going the flask/pots route.  Keep in mind 2 things.  1 - Not everyone does this and its very strong sustain.  2 - you are going to SUCK SUCK SUCK top until you get used to all the match ups you will deal with.  After all of my games top, I have X characters that fall into the i don't give a fuck category (eg beat me up and I'll still win the game or play a reasonable role).  Jayce is an amazing counter for pretty much everyone top lane. Nidalee is incredibly safe.  Malph - well.. who cares if they push you around - you will ult the team and slow the adc at the end.  Oh no - I'm down 20 cs.  You lose.  And shen.  Shen is super easy top lane.  If you ever want to try shen or malph, I can likely make 1 of those 2 characters happen in any given game (shen is more likely).  As I play as captain a ton, I think the odds of getting a free shen if we have first pick is about 80% if I choose to ban towards it.  Getting a malph is like 40% odds even if I'm trying to get him. 

Anyway, jungle experience will not help you know how a level 1 riven vs a level 1 udyr is going to play out.  I'd recommend the flask/pots route while you figure things out.  Worst case you blow it and heal up (or start with a ward and be extra safe).  I really think going that route is the best while you try to figure out matchups.  I'm sure you will get better and better the more top you play.

Ok then.  So, the new champ is a support and I think will be very, very, very interesting.  As in, folks might very well choose to ban both him and blitz (which will free up some other blocked characters).  I think he's quite strong from what I've seen and could be amazing in a team setting.  Think about it.  Let's say your have a lee sin jungle.  As asupport, lee sin could jump to whatever and engage - you could pull a mid in and you have a super gank bot lane... it gets even more sick if you think about a katarina that can jump (and or  flash) from the left edge of dragon all the way to bot lane bush almost instantly.  I think it will be amazing with a katarina comp.  So, check out the youtube vids of the new champ and consider the possibilities.  He might be rot... but I dont think so.  Too much utility.  Fuck - even consider you having a mid kart with this new character.  New character ults - they cant get away from kart.  Anyway, I think riot might have gone a little too crazy.  We will see.  In the meantime, all I want is someone that can play cat mid and is willing to roam.  Gimme that and I'll give you crazy stuff bot lane.  The damn bitch hops in with a shield on top of her ult... just sick... and op.  So - pacov excited.

Anywho - night all.  Thanks again for the fun games.

oh - and we played against this youtube fellow tonight and beat the piss out of him during lane... their team still won sadly tho.

 

http://www.youtube.com/user/Paladin14

If it makes anyone feel better, their team was about a 1700 elo average and we crushed the bot lane (guy with 2k elo in it).

 

on Jan 09, 2013

karl - next time you top with anyone other than cho, try going the flask/pots route.  Keep in mind 2 things.  1 - Not everyone does this and its very strong sustain.  2 - you are going to SUCK SUCK SUCK top until you get used to all the match ups you will deal with.  After all of my games top, I have X characters that fall into the i don't give a fuck category (eg beat me up and I'll still win the game or play a reasonable role).  Jayce is an amazing counter for pretty much everyone top lane. Nidalee is incredibly safe.  Malph - well.. who cares if they push you around - you will ult the team and slow the adc at the end.  Oh no - I'm down 20 cs.  You lose.  And shen.  Shen is super easy top lane.  If you ever want to try shen or malph, I can likely make 1 of those 2 characters happen in any given game (shen is more likely).  As I play as captain a ton, I think the odds of getting a free shen if we have first pick is about 80% if I choose to ban towards it.  Getting a malph is like 40% odds even if I'm trying to get him. 

Anyway, jungle experience will not help you know how a level 1 riven vs a level 1 udyr is going to play out.  I'd recommend the flask/pots route while you figure things out.  Worst case you blow it and heal up (or start with a ward and be extra safe).  I really think going that route is the best while you try to figure out matchups.  I'm sure you will get better and better the more top you play.

 

I can play Shen top (I have over 100 ranked games with him - I used to play a substantial amount of top with Sion and Shen, but I don't know the matchups with some of the newer champions), but its really hard to get him consistently.  He is banned almost 70% of the time in NA.

I think that you have to consider who you are playing when you go flask/pots only.  It makes sense on some champions.  It doesn't on others.  I don't think it makes sense on Udyr in that matchup.  If I was looking to play Darius or something, it would definitely make sense.

It's not like I was doing that terrible top.  Even when I got hard countered, I was only down 120 cs to 150 at just over 20, and I was at 4/4 while he was at 5/3.  So nothing terrible.  I just don't like being in the long lane, while I got hard countered in picks, and we are playing bot, so I can't really expect many ganks from top due to geometry.  I personally find that crap really frustrating since there is just nothing you can do unless your opponent sucks.

I've played Udyr vs Riven once before top, and I know the champions abilities.  If you look at the numbers -  early on, Riven's and Udyr's skills are about the same in terms of pretty much everything.  The problem is that Udyr has to use 55 out of a starting 250 mana to use a skill, while Riven gets it for free.  Which is why its a hard counter - Udyr holds even on a few exchanges, but then he is out of steam with no mana.  Udyr's advantage comes later when he can passively get back lots of life from just being in turtle, but it takes too long to get to that point against an aggressive riven.

on Jan 09, 2013

righto - I'd still say give a try to the flask/pots build sometime, but as you like ofc. 

Holy crap am I wiped out today.  Dragging quite a bit at work. 

Anywho, new on PBE. 

  • Eve's getting a health buff - 462(+82 per level) going up to 470(+90 per level)
  • katarina's move speed is dropping from 350 to 345
  • annie's shield is taking a small nerf from lasting 6 seconds back down to 5
  • corki's getting more mana efficient on his gattling gun - down to 60/65/70/75/80
  • eve's ult is getting nerfed - cooldown increased from 120/90/60 to 160/120/80 seconds
  • eve's ult dmg is also getting a pretty huge nerf.  It was originally based on max hp and now is based on current hp - in short, her burst just went wayyyy down.  Still strong, but perhaps more in line.  Before at max level, it would do 25% + an 0.01AP ratio of their max hp.  So, if the character has 2k hp, the base damage would be 500 dmg + whatever ap buff.  Now if your max hp was 2000 and you only had 1k hp at the time, it would do 250 dmg + whatever ap buff.
  • eve's hate spike damage is going up from 0.4AP+ 0.4AD to 0.45AO+P + 0.45AD
  • kat's sinister steal is getting a nerf combined with her lower move speed.  She originally got 12/20/28/36/44% move speed buff.  Now its down to 15/20/25/30/35.  So its slightly better at level 1 and then falls off.  I think this nerf is a wee bit silly. 
  • morg's soul shackle will now be a 1.5 second snare.  So, better level 1, weaker end game.
  • ryze has a few changes - its mostly a nerf, but could like just a small rebalance - one skill gets a little more ap while the rest are nerfed
  • banner of command gets a reasonable buff - it loses 10AP (from 50AP down to 40AP) but it gains a 10% cdr
  • banshee's veil is more expensive (from 2500 to 2610) but now grants an additional 100HP (from 300 to 400).
  • last whisper is getting cheaper - from 2400 to 2300. No idea why
  • liandry's torment now gives 100 more hp but loses 10AP (from 200hp/70AP to 300HP/60AP)
  • twin shadows is mostly buffed - it loses some ap (from 50 down to 40) but increases MR and movespeed (from 30MR to 40MR and 5% ms to 6% ms)
  • kage's lucky pick is now a component of will of the ancients.  Methinks this will make it more desireable again.  Total cost is increased from 2065 to 2115

 

 

on Jan 09, 2013

this is worth a read if not a quick skim - http://www.facebook.com/CLGDoublelift/posts/407863505961619

 

on Jan 09, 2013

but I don't quite grasp why top and bottom are given different distinctions.

Having a jungler essentially always occurs in games with level 30 players.  Therefore, you need to create an additional solo lane.  Top is preferable to bottom because you want 2 people in the lane closest to dragon.  You need those two people, otherwise the other team can exert superior dragon control, which is a significant advantage.

Pro teams will frequently invert top and bottom and go 2v1 top and 1v2 bot.  This is based on pre arranged champions that they can select and take advantage of the strange situation.  This also requires significant coordination to make sure that the dragon is properly protected.

on Jan 10, 2013

vi changes/fixes/buffs inbound

Here is the full post from Gypsylord:
"Hey guys,
At some point in the future a patch will come out. Contained within it will be a multitude of bug fixes for Vi. Wanted to give you guys some clarity on what exactly some of the fixes are and how they're going to affect you as a Vi player.

-Vault Breaker (Q):

-Vault Breaker will now always refund its CD and mana when interrupted
Currently Vault Breaker is sometimes being put on cooldown when Vi gets CC'd during its charge time. This is not the intended functionality. As a melee champ who focuses on autoattacks, losing the VB charge is already punishing enough for Vi. She should not be losing her move-block on top of that.

-Vault Breaker will now always stun for the intended amount of time (.5 seconds)
Currently VB, when hit at max range, is not stunning champs for as long as intended. Going to fix that.

-Vi will now always attack enemy champions after hitting them with Q
Currently Vi sometimes won't attack her enemy after landing a VB. Now she always will. Should be a good feel change. Q + Auto + E should flow right into each other much better now.

-Excessive Force (E)

-The responsiveness of Vi's attacks after using Excessive Force is being increased
EF currently hits twice as fast as a normal attack. This creates a longer space between an EF empowered strike and the attack following it. The end result? Excessive Force feels rather clunky and sluggish.

I'm decreasing the wind-down time Vi will experience after hitting someone with EF. This means the attack after EF will now come out slightly faster. Should feel a lot better and also add a good amount of power (faster attacks = more damage and dueling potential).

-Assault and Battery (R):

-Assault and Battery will no longer be canceled by stealth and the damage won't be negated by characters with CC immunity.
Currently A&B is getting dodged by things that shouldn't be able to dodge it. Not intended. The ONLY ways a champ should be able to avoid A&B is by going untargetable or putting up a spellshield. Olaf and Morg will no longer stop its damage and Akali will no longer be able to twilight shroud herself out of danger.

-Champions affected by Assault and Battery will no longer be able to cast spells after being knocked into the air.
Currently targets of A&B are able to cast spells like flash, troll pool, and tumble for about .25 seconds after being knocked up. The CC wasn't being applied early enough in the animation. This change should put an end to ADC's flashing away AFTER you hit them.

on Jan 10, 2013

pulled from reddit re: the flask change on pbe:

 

Some math on the new flask:

Old Flask cost 225g and was worth:

  • 2 health pots and 1.2 mana pots for an immediate value of 112g, meaning it takes 1 refill (after the 6th used charge) for it to break even and start making profit.

New Flask costs 345g and is worth:

  • 2.4 health pots and 1.8 mana pots for an immediate value of 147g, meaning that it takes 2 refills (after the 8th used charge) for it to break even and start making profit.

Other fun facts:

  • You can still start Flask and a ward, but then you can only afford one more pot.

  • The actual health regen granted by new flask is the same as the old flask (which is also the same as a health pot) which is 10 health/sec, but the mana regen was increased to 5 mana/sec from 4 mana/sec (both of which are less than the mana regen given from a mana pot which is ~6.7 mana/sec)

  • Edit: If you factor in the resale value, assuming the new flask will resell for more than 90g (the resale value of old flask) then it would only take 1 refill for the new flask to be worth its price. (old flask still needs 1 refill to be worth it even when factoring in resale value)

TLDR It now will take one more refill at fountain for flask to be worth it, while also costing more initial gold.

Source

New starting options with Flask: 0 Points in Wealth:

  • Flask + 3 Pots
  • Flask + Sight Ward + Pot
  • Flask + Vision Ward

1 Point in Wealth:

  • Flask + 4 pots
  • Flask + Sight Ward + 2 Pots
  • Flask + 2 Sight Wards
  • Flask + Vision Ward

2 Points in Wealth:

  • Flask + Rejuvination Bead/Faerie Charm
  • Flask + 5 Pots
  • Flask + Sight Ward + 3 Pots
  • Flask + 2 Sight Wards
  • Flask + Vision Ward + 1 Pot
on Jan 11, 2013

Introducing for the 20th time:  the amazing trollcov (also badcov/awfulcov - I eventually morph into trollcov).  I believe the following video showcases my finest hour.  If you are the type that likes watching fun games, I trust you will find this amusing.

http://www.twitch.tv/1pacov1/c/1828505

 

on Jan 11, 2013

Brief off topic commentary - I went out to what is now my fav restaurant last night.   The place is called Texas de Brazil.  Silly name imo, but pretty damn amazing.  Here's how it works.  They sit you at a table and give you this card (coaster sized) that you flip over when you want more meat.  You flip that thing over and they bring you various perfectly cooked meats all on skewers.  If someone comes by with something you want to try, you ask for that and they hook you up.  Once you flip the card over, within like 30 seconds you have people offering you various meats like filet, leg of lamb, etc.  Anyway, if you happen to have one near you, I'd really recommend it:  http://texasdebrazil.com/locations

thus ends pacov jibba jabba about restaurant. 

on Jan 11, 2013

saw an interesting chart over on reddit

This pic shows the win % odds you have with all of the characters.  Note that a rengar has 9.38% lower odds of winning a game at this point... with diana not much better.  The chart also solidifies that mf is the current king (queen) of adcs. 

One stat I found really interesting that if you go are garen, you are 7.69% more likely to win, which sounds a little crazy.  Keep in mind that these numbers don't have a 1 to 1 correlation to games played.  For instance, karma is played very seldomly, but factors in at -7.89% to win due to her overall win rate when she's played.  When looking at data like this, its best to consider what champs are most commonly played.  If those champs have a higher win rate %, then that's a pretty good indicator that they are possibily overpowered in the current meta. 

Amumu, for instance, is +5.74% more likely to win a game and is utilized quite a bit when not banned in mid elo games.  The reason being, ofc, that his initiates are so strong and require a relatively low skill cap, both for amumu AND for the rest of the team (eg oh shit amumu is going in, FOLLOW HIM!).  So, its generally a good idea to pick up amumu when possible if he's free unless you have another great initiator.  And ofc, provided you or someone on your team is a competent jungler.

By the same sort of logic, mf is a very intelligent pick in the current meta now - combine her ult with an amumu jungler and well - boom.  Anyway, the pic is worth taking a look at and thinking through a wee bit. 

 

Other thoughts - I think zed is a wee bit overpowered.  Now, I'm not exactly a good zed - kinda far from it, but playing 1 game last night I was in a position where there was a 100% chance I could pick off either the ap carry or the ad carry every single time.  I really don't think there should be characters with a 100% chance to take out a major damage dealer.  He has an extreme gap closer with flash/ult/shadow - so its pretty damn hard to stop him from killing a given target.  And his burst is just sick and something that certainly can't be itemized for on adc.  There are better picks for mids, ofc, but I'm pretty confident that having 100% chance to take out ad/ap carry is OP.  And that's what zed brings even in an unfed form.  That said - per the current stats - you are 3.16% less likely to win if you pick zed.  I think the solution is a nerf on his ult, but with him currently under performing stat wise, I don't know that we'll see that. 

on Jan 11, 2013

I've played kass against zed mid.  The first couple times I got zoned but another time after that I was able to get good farm (for me), not die, and I almost thought it was easy to dodge the skill shots.  Maybe he's kinda like an ahri only ad.  All you have to do is dodge.  I agree about everything in team fights though, same with khazix.

About that game.  Kass is such a hard counter to TF.  Like, tank 9 turret shots and get the kill without even trying, type of counter.  But from what I skimmed through you were doing not that good.

on Jan 11, 2013

The first couple times I got zoned but another time after that I was able to get good farm (for me), not die, and I almost thought it was easy to dodge the skill shots.

yah - his laning phase isn't amazingly strong by a long shot.

on Jan 11, 2013

Other thoughts - I think zed is a wee bit overpowered.  Now, I'm not exactly a good zed - kinda far from it, but playing 1 game last night I was in a position where there was a 100% chance I could pick off either the ap carry or the ad carry every single time.

Zed isn't that good.

He tends to fall into the pattern where he can kill somebody, but then immediately gets blown up himself.  Its 1 for 1.

He is also a mid that doesn't do AP damage, can't tank, isn't a bruiser, can't initiate, and has crap CC.  Given that your AD carry also falls into the category (but is much safer due to range), you end up putting a lot of stress on the rest of your teammates to fulfill all those other team functions.

Most other mids at least do AP damage and usually have either hard CC or lots of team utility.

on Jan 11, 2013

I put some stuff in the post up thar. ^

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