Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 259)
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on Aug 03, 2013

Nothing personal Bryff; I needed to focus on getting Gold.

If you work hard and apply yourself... and alienate all your friends, both online and in real life like I have... you too can do it!

on Aug 03, 2013

That's nothing. Pacov removed me right after I helped him test stuff yesterday

on Aug 03, 2013

OMG_Shiro
That's nothing. Pacov removed me right after I helped him test stuff yesterday

You had it coming.  What type of arse helps me test things out?  I should have reported you after each game. 

on Aug 04, 2013

OK

pacov's plea to you folks that are still commenting here:  you know who we play with on a regular basis and who chats on the forums.  The DG forums MAY (not confirmed) be offline permanent like.  Please provide our pals that normally contribute to this thread with an alternate link.  For those that don't know, the dg forums are accessible from all of the SD sites.  You just change the demigod link to one of their other sites and you can still access the boards.  For instance, here's my default dg link:  http://forums.demigodthegame.com/myreplies

If you change demigodthegame to any other sd site, you will get to the same page. I personally use joeuser, but there are quite a few other sites.  Anyway, if you see someone that normally hits up this page, please redirect them.  Here's a link that works and links directly to this thread:  https://forums.joeuser.com/413863/

Thanks again.

 

So, I'm fugging tired, but I'm curious about thoughts on our last in house game.  My team (win) was 28/44/45 vs 44/28/93.  I'd love to hear some feedback on why we won.  As you can see, the other team was up on kills by 16 and up on assists by 48.  Not a small margin. 

My quick thoughts - I made a great call on the lane swap early.  My jungler came to assist and we got the tower early.  But - the enemy actually countered that part fine and managed to get a tower early as well with their jungler's assistance.  The 1st major mistake in my mind is that the enemy adc/support did not rotate to top.  I did with my support and we dropped the enemy tower while we managed to keep our top tower up.  So, we got ahead in towers.  Downside, we were crushed in dragon control due to crap warding/positioning.  The enemy team literally took every single dragon but 1.  While we took 2-3 barons and the enemy team took 1.   We. however, crushed with split pushing.  Even though we were behind, we forced the enemy team into having to defend a ton.  I think very competent split pushing won us the game.  That, honestly, and little else.  The enemy team was never ever to push as hard as we could and was grouping so much that they could not contest when we'd force pressure somewhere else.

Also, I think I must have been hit with a nocturn/shen/gp ult combo and not been affected by a single one all game.  I always managed to get out (almost always anyway).  I'm proud of that, but somehow, even though that initial engage didn't accomplish a damn thing (eg where you'd think the enemy team would be their most strong), they still crushed it in team fights.  Seemed really weird to me that their very strong starts to fights did little, but they could clean up like beasts. 

I'm going to review my individual performance of that game.  I went 5/11/11 as adc (most deaths on team).  That's god awful especially considering how I evading the constant noct ults on myself.  Still ended up being awful.  I think 2 of those deaths were due to suicides for objectives (turret/inhib), but its still a shit score.  Their damn shen went 15/7/14.  Cow went 18/5/14 as gp.  I have no idea.  BUT - we kept up the pressure and it paid off with a 58 min win.  Anyway, thoughts?

on Aug 04, 2013

I think janna pick countered the engages pretty well.

on Aug 04, 2013

your whole team had disengages. Janna ult and tornado, cait net, jayce gate, aatrox jump and ahri ult. If I could do it over I would ult way behind you guys instead of ontop/slightly behind because you were all getting out of the initial noc ult/shen ult to easily. But the aatrox split pushing won the game and a few clutch kills stopping us from taking inhibs. 

Our wave clear was also poor with me playing gp.  

on Aug 04, 2013

the reason you guys won was because of Janna and Aatrox. That was really it. (Aatrox did 38k damage to champs - to compare you did 46k)

 

Your early 2v1 was not well thought out. We got the bottom tower a full minute ahead of you ( i was able to recall and get to top tower where we nearly killed you as you got the last few hits on it). Shen 2v1's very well and if you take Shen's tower early he can just freeze - but unlike someone like Jayce, you don't get to punish the freeze since he can still contribute 

 

The only reason you top tower even kind of worked out was because hunny misplayed and died 2v1. If that hadn't have happened the tower would have easily been at 30-50% hp when i got there and you would have lost out. 

Why on earth would it have been a mistake for us to 2v1 top lane after you take it and then give up dragon control when we have a Shen? 

 

Anyway, midgame the the problem was while i went around and made plays Aatrox got to farm and eventually got to the point where he was basically a sololaner. At one point of the game he was the highest level in the game. We got a lot of dragons and so we were certainly ahead in gold as a team - but Aatrox was strong as an individual. 

 

If you want to talk about what lost us the game - it was a few critical "recalls" that we aborted due to miscommunication and gave you inhibitors we never recovered from.  Secondly there were a few little things we could have done that would have gotten us a single inhibitor (which was all we needed to relieve the pressure).

 

You didn't really do much "evasion" of Nocturne ults. Every single person on your team had the ability to stop me. Jayce E, your E/trap, Janna WR, Aatrox could knock me up, Ahri charm.

 

Your team consistently peeled for you (it was a good pick to what we were doing and maybe we should have tried to do more 4v4 fighting instead of using Shen ults all the time).

on Aug 04, 2013

As far as the other team's strategy of 2v1 top went, I wasn't a fan.  Seems like the strat seems to gimp both team's solo tops, and the other team's top was their highest skilled player who had a champ he was probably going to dominate his lane with if he had gone 1v1.  Shen and Jayce both seem equipped to do very well against 2v1 lanes, so I'm not sure how Hunny died unless he was trading too much life for CS.  He seems to be kinda easy to tilt lately.

So I'm not sure what the theoretical advantage would have been assuming good play in both lanes.  Not having to face my superior Corki mechanics in the laning phase?

Kidding of course.  My play was absolute shit and a big reason for our loss.  I had been playing all day and was a bit burnt out, and had played 4 games previously as tank junglers which might have caused me to think I could face tank melee bruisers instead of orbwalking/kiting/attack move canceling/whatever.

So yeah... communication.  Hedgie is a fantastic shot caller when everyone get's on board, but I think only Cow was on the same page.  Hunny wanted to argue about lot's of things which was distracting to the team.  Falris (our Support) thought it was worth his life to ward your jungle when we were not in any position to cross the river, and I was yelling into a turned off microphone for most of the game.

Blah.

 

on Aug 04, 2013

Thx for the feedback - only got to skim some of it.  Here's the VOD's from the 2 in house games.  Uploading to youtube.

 At 12:20 in game 2, we had the 3 enemy outer towers down.  Enemy team had 1 of our towers down.  Just adding some notes as I watch the replay.  Got crap I have to do now though... :/

on Aug 04, 2013

Here's the youtube links for anyone that is interested.

 

Some more thoughts after rewatching the vid.  First, I don't feel like it was a strong game for me.  I stuck with the hard push towers strategy and we had decent results with that imo.  3 outer towers in any game down at 12:20 is pretty solid imo.  Considering the trade was for a single tower + likely 1 free drag for the enemy team, seems legit. I could have farmed a bit better during the hard push top initially, but I was focused on getting shen weak and pounding the tower.  Same thing to a lesser degree when we went bot to get that tower.  We knocked out the tower relatively quickly but I think my mechanical work could have been better.  

After that, I think you guys have it spot on.  We had sick disengages and that allowed for us to get out of fights.  We kept up pressure on lanes pretty consistently by rotating in and out of 4 man groups for a bit.  Nocturns ult was mainly used for offensive engages that we broke out of.  Shens ult on top of that engage didn't do much.  And cow called it out re: his ult - If might have made a bit more of a difference if he ulted to where we'd be at after the initial disengage. 

That new fellas (name elludes me) that thunder's really impressed with - well, he did spectacular in game 1, but we had too many problems in other spots imo.  Really excellent laning phase for him.  Game 2 - I put him into a situation that he's not incredibly comfortable with (I think he said he's never done a lane swap before).  Not sure if he itemized at the start for a solo lane or not - guessing not.  That said, bot lane + their jungler put a ton of pressure on the tower and it fell quickly.  Jayce then did get to get some farm, but nothing substantial at that point when we shipped him back off to top.  We actually wanted to put hunny out of the game initially which was the reason for that initial pre lane swap match up.  He ended up going beast mode.  Hunny's aggressive split pushing actually hurt his team at times.  I think there were 1 to 2 instances where we forced him to stick around instead of backing that ended up being costly to his team. 

I'm no nocturne expert (or even relatively skilled with), but I'm wondering if there could have been a more beneficial use to his ult related to blocking vision instead of that shen/noct ult you fellas kept throwing at us. I really don't know, tbh, as we were most always grouped with me being intentionally ahead of the group a smidge.

What do you guy's think of our overall composition?  As you folks already mentioned, heavy disengage comp.  Decent ranged poke and tower siege potential, but we really shined with the fast wave clear/split pushing.  That said, it was a 60 minute game with your team having substantially more kills/assists.  Without all the pressure via successful split, I think we'd have eventually been overwhelmed. 

on Aug 04, 2013

a lot of my Nocturne ults were really forced - it would have been better for me to just be patient. By the time i ulted in and your team had disengaged we were far, far, far too far away in order for Sona to Flash-Crescendo or do anything else like that. Really: i should have been a lot more patient instead of trying to force things over and over and over again. 

i also could have ulted on people who were solopushing (eg, go where Shen was and then 2v1 and then Shen could ult back to the rest of the group since your team didn't have very good initiation besides an Ahri charm). 

 

We had significant vision advantages for all of that game (look at the # of wards purchased that game) and we should have been better about sitting in bushes and baiting for stuff. We had 3 globals and yet we didn't manage react enough to splitpushing properly. 

 

Although we were def out-comped in terms of engage/disengage + poke, we should have been able to match your split. The only reason we didn't was well... because people didn't base when i told them to and we lost inhibitors because of it (and that very last baron call on my part was a bad idea - i didn't realize we were actually that crazy far ahead of you and just recalling and killing minions would have been a better call - it's a bummer Cow didn't call me out on it a little more, he seemed pretty reluctant to do it in the first place). 

 

That said, you guys did play minutes 40-60 really well by pressuring all 3 inhibitors.

 

But, taking 3 towers was not because you 2v1'd - GP has no waveclear until Stattik Shiv. In any case, we would have significantly out-tower raced you easily if Shen hadn't had died. It's because of other mistakes that were made (c'mon we aren't all perfect players). We aren't C9 and taking 2 top towers at 9 minutes.

on Aug 04, 2013

awuffleablehedgie
But, taking 3 towers was not because you 2v1'd

Well.. that might not be all that true.  You think that would have happened if we just put the 2 of us bot from the start?  I doubt it.  Jayce would have likely outplayed hunny top, but I doubt the result would be a quick tower.  Each team made a decision to fug their solo lane a bit.  We just put ours back to top lane and then went bot ourselves.  I know shen is typically fine at holding a tower 2v1.  I also didn't believe hunny would be able to hold it 2v1. Where I was way off was that I thought jayce would be able to more effectively hold bot lane.  We might have been best to send our jungler bot to assist early.  The entire strat in my mind early game was to get those 3 towers, though.  Went into the game with that goal in mind.

on Aug 04, 2013

The only reason you thought that you were going to get three towers was because you (foolishly) think that our best play would have been to 2v1 top lane (eg, trade another tower and also lose all dragon control) after you took the tower instead of letting Shen freeze and then "sixth man" you with his ult.

 

 

on Aug 04, 2013

we obviously (foolishly) disagree.  Wreck top (check), wreck bot (check), wreck mid (check).  3 towers in 12 minutes. 

I'm not sure what we disagree about though.  The entire plan started with the swap was getting the 3 outer towers.  None of that factored in you fellas rotating.  If you think its an acceptable loss, then ok.  The only way to counter that quickly would be a swap on your part.  You guys owned drag like almost the entire game.  Just saying, that was the only way to try to swap towers anyway.

on Aug 04, 2013

you 2v2'd bot (and got the tower)

If we had 2v1'd bot would have lost dragon control. still lost bot tower and only had gotten an outer top tower. 

This is the kind of advice you give to your enemy.

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