Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 301)
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on Nov 22, 2013

This is delightful

on Nov 22, 2013

Who the heck is Hairy??

Hmm...I think then the adc/support lane should go top while the dude with smite would start upper buff, lower buff, bot lane, then smite would be at dragon

on Nov 23, 2013

posted this over at madcast, but thought I'd add it here and see if anyone has any thoughts:

 

So, we know there's been a ton of changes and content recently, but I wanted to focus on in on the relic shield item and its upgrades.  I started talking about this in Dan's thread re: the 3.14 patch.  Anyway, fast recap on the item.  It has 3 upgradeable stages - relic shield/targon's brace/face of the mountain.  Here are the stats as of today:

 

Relic Shield

  • Costs 365 Gold
  • +50 Health
  • +6 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 5 Gold.
  • These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.

Targon's Brace

  • Recipe: Relic Shield + 485 Gold (Total 850 Gold)
  • +175 Health
  • +12 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
  • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges

 

Face of the Moutain

  • Recipe: Targon's Brace + Ruby Crystal + 675 Gold (Total 2000 Gold)
  • +375 Health
  • +10% Cooldown Reduction
  • +25 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
  • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
  • UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as AoE magic damage (60 second cooldown)

K - so, I believe it was designed to be a support item primarily, but is exceptional on an adc as well for the cost.  Ignore the stats for a moment and just get the general idea.  It's an item that gives both your pal in lane the same amount of gold for a last hit.  This means if your support last hits when the item has charges, he gets the full gold and you do as well.  Same goes for an adc last hitting.  The beauty of it is that its extra income for a support and removes the adc saying "stop taking my CS."  In short, it makes being a support a happier place. 

 

The perceived problem - 2 prominent streamers duo'd top lane recently with the relic items and created a stir to the point where folks (myself included) thought this was creating a meta shift.  A meta shift isn't bad, but it was perceived that its almost foolish to have a jungler and that moving to a 2/1/2 split would be better.  Put this together with the fact that trinkets and XP changes nerfed the jungle quite a bit, and now there's a knee jerk reaction that you would be better served to not have a jungler at all.  I thought this way earlier today... then I started to play several games where I'd duo top lane and go the double bruiser route. 

 

Here's what I'm thinking now:  running 2 bruisers top with relic shield does what you'd think it would.  Gives you a nice advantage and enables you to get some extra income which is "kind of" sustainable.  It has the downside of making the game super unfun for the top laner that has to deal with it... BUT - if they are a decent top laner and have a decent jungler, they only have to deal with it a bit.  In my experience in several games where I adopted the top lane dbl relic setup, I got exactly what I thought I would, but if you have ANY other lane that plays poorly or is beat (remember, the other team has a jungler), then any gains won by the double lane is gone.

 

What you need to keep in mind is that relic/targon is primarily a lane item (imo).  That means you want to drag out your lane phase generally as that's where you get your money.  So, you actually maximize the damage to the enemy top laner by punishing over and over and zoning them out.  BUT - this means an enemy jungler can take your buffs at will - and more importantly, the enemy jungler can provide additional pressure to overwhelm a lane.  Consider a common example where a mid + jungler will rotate to a lane to provide a 4 man gank.  Well, in this case, they know there is no enemy jungler.  So, its literally going to be 4v2 for that setup.  This sort of stalling tactic in top lane only provides an opportunity for the enemy jungler to advance and catch up.  In addition, the enemy team likely has dragon control.  So, the only way, in my mind anyway, for this strategy to be effective would be to score multiple kills on the enemy solo top laner during the lane phase....and... you've actually got to take the tower so you can get dragon control and begin to send one of to roam.

 

RE: riot nerfing the item, there is a change on the PBE for it, but I believe all they are doing is reducing the total stacks/charges the item provides.  That, I believe is it, but I could be mistaken.  I don't think that even address the perceived top lane problem as 2 people upgrading targon in top.  The only way they truly maximize on the item would be to get that upgrade and stay in lane as long as possible.  But you likely do so at the expense of your other lanes/dragon control.

 

 

Anyway, long blah blah over.  I'm curious as to other folks experience with the item.  Do you think I'm off?  Do you think it requires a nerf?  Do you think its pretty well set for bot lane?  Top lane?  Thanks!

 

on Nov 23, 2013

I think this link is the only way to really express how I feel about the pre-season patch.

http://popwatch.ew.com/2013/11/20/channing-tatum-epic-split/

May Korean Jesus' love be with you all.

on Nov 23, 2013

wait i think i get it.

 

Jean Claude is the pros in NACL and the other competitive leagues that are playing for money, doing 2-1-2 and dominating.

We are the second clip that fail and hurt ourselves.

 

(btw, Relic shield is being hotfixed on Monday).

on Nov 23, 2013

Goddamn Hedgie, you do know me well don't you?

Yes, the first clip is of JCVD cruising to victory because his entire team is using an item so blatantly OP that it makes the days of League Of Cleavers seem not so bad.

The second clip is of Channing Tatum thinking that having a jungler will make up for having your poor top laner feeding his 10th death while being inhibitor dove at the 20 minute mark by two Relic equipped bruisers.

on Nov 23, 2013

Thundercles
May Korean Jesus' love be with you all.

He ain't got time for yo problems

on Nov 23, 2013

 

Look upon my works, ye Mighty, and despair

on Nov 23, 2013

Korean Jesus has bestowed upon me the Sumarai based support champ I've always wanted!

Once they make Relic Shield melee only, Kayle and Yasuo will rule bot lane together.

on Nov 24, 2013

haha - they seriously need to change some things on the new champ.  That shield is pretty sick in and of itself.  Seriously consider the ramifications of a 5 second, very wide shield that blocks damage and ultimates... you don't even have to be good and you just won the game.  Anyway, hopefully that becomes clear before release.  Otherwise pacov = ranked in preseason immediately.  (he'll be banned ofc, but hey...). 

on Nov 25, 2013

Well, this most recent set of changes to the jungle items mean that we now get a "who can solo the dragon the earliest" contest.  I remember this game from season 1!  Do you have any idea how early champions like WW and Udyr are now going to be able to solo dragon?

on Nov 25, 2013

With Udyr I do... pretty sick early... now to just do it...

on Nov 26, 2013

OK - so I spent like an hour and half toying around with things in the jungle.  Learned a few fairly useless things.

First - general flow.  This might sound very basic, but this is pretty important.  The creeps are worth more as the game goes on.  Specifically, camps are worth jack and shit early game.  By the time you hit 6, the value starts increasing quite a bit.

For those of you that didn't see it on reddit, one fellow made a crappy ass speed run on the jungle showing how much gold you can get if you do nothing but douche bag farm your own jungle.  At 20 minutes, you can get 7400 gold this way (one test I did tonight with graggy, of all champs, did 7500 gold at that point.  Now, max gold in lane with zero kills is like 7100 at 20 minutes.  The jungler can actually one up that.  That's nice and all, but kind of pointless as you screw your team.  It's actually pretty easy to f your team over and do this, btw.... but you also take every single buff, don't gank/pressure, etc.  In short, dumb and unrealistic.  But it goes to show that there IS money there if you can get at it. 

Other thoughts (going to jump around a bit) - normally I start blade with aatrox.  Now that machette gives you 5 hp per hit, it's actually giving the exact same regen as blade.  Aatrox cannot solo dragon without madreds early (unlike mr udyr if you believe that).  It's worth it for the team to take an early madreds on aatrox and bypass dorans provided you get that dragon.  Questionable re: upgrading madreds to wriggles, though.

The best jungle passive imo is the one where you build stacks overtime and can use that on big creeps.  If you are actually playing like a real jungler, this means you'll get 40 gold when you can rotate back to your jungle.

The top jungler now imo - lee sin.  Not because he's amazing (he's great, though) - but because folks are still adapting to the new vision game.  Fuggers aren't warding, supports aren't doing normal warding for their part... everyone is like woo - i have a trinket, I'm contributing to vision!  But they aren't.  Vision in the vast majority of my games is rubbish.  Which brings me to lee.  Any jungler that benefits and wants a sight stone is an INCREDIBLE buff for the team.  That 1 sightstone makes up the slack for the support change nearly completely.  What SHOULD happen is everyone should be picking up a green ward when they base and keep up vision.  That's not even kind of happening.  So, a jungler that runs sightstone automatically solves that problem.  Add in lees mobility and now the enemy team has > vision than your team as well.  I'm banning lee every game.  I think its the right call now.  I'm only doing it because of the vision, though... which is pretty huge imo.

It might be logical for the jungler to take an additional hit and pick up a sightstone to compensate for fuggers that refuse to ward outside of their crappy ass trinket. 

Anyway, back to my gragas setup.  I ran a few tests.  1 was a 1/15/14 and the other was like 16/14/0.  The tests were just farm fests with zero ganks.  Both are ok.  The second was a smidge better for gold generation, but I was getting 7500 on my last run with zero lane creeps/kills at 20.  The change to graggy's dash has made him actually one of the fastest junglers if not THE fastest jungler... and no one is talking about it yet.  The change was that he does = dmg to all he bodyslams vs dmging the 1 he hits first and less to other things in the area.  This means incredibly safe and farily quick clears of jungle camps.  Ganks are rubbish prior to 6, but that's acceptable imo.  He's like a more random ww.  That's the thing I dislike about junglers like cho and also graggy.  You miss that initiate on your gank and you are likely useless.  Graggy requires to hit a SS on his ult - cho needs to get that knockup.  Graggy has the edge there, but requires a high skill cap and solid knowledge of burnt summoners, etc.

Anyway, researching a ton of different things in the jungle.

 

Last random thing I checked out.  That XP mastery in the support tree that gives you 10XP per 10 seconds if there is a higher level champ with you - it does not stack.  I was thinking of some cheese tactic but that doesn't work. 

 

 

on Nov 26, 2013

Anyone else (guessing I'm looking mainly at karl here) have thoughts on the jungle that they'd be willing to share?  My ranked 5's team at madcast is starting up on Friday and I'm trying to wrap my head around the jungle as best I can before we start playing.  I'm looking for as much specific information as anyone has time for.  EG - masteries/runes for amumu.  Jungle route.  Gank timing suggestions.  Prioritize lane ganks or standard gank.  Item build.  You name it. 

My Aatrox, which was quite good before imo, feels like its fallen off a bit.  I've been continuing to play with varied skill level folks, though, so its really diffuclt for me to figure out what I should adapt.  Still debating on itemization for him, though.  Dorans means I have better early kill potential, but does very little to help me snag an early dragon.  I think with madreds I can take out dragon exceptionally early on aatrox (but not 100% sure).  On that line, I know I can take it early with udyr... but my udyr kind of blows over all. 

I played a nasus jungle yesterday and decided that my third item absolutely should be a tank item.  I was doing fine, so I went with TF, but that was not a good decision for my comp and how my team was playing.  Bad decision.  I think if I had chosen a tank item for my 3rd, everything would have been much better. 

Anyway, any help would be appreciated.

 

on Nov 26, 2013

The new jungle items are bad.  That means that you probably don't want to buy them if you can avoid them, so Dorans blade starts if you can get away with it.

This is especially true in organized play probably.  If you can start Dorans and immediately go into non jungling items and they have to build even the best jungling item (Spirit of the Ancient Golem), you are still WAY ahead early.  That means that you can simply group as a team early, and their jungler is screwed.  Their jungler will have a whole lot of gold invested in gold generation (useless since they can't farm jungle) and monster life/mana steal (also useless). Meanwhile, you spent your gold on combat stats.  Big advantage to your team.

Of course, if you let them farm the jungle for a long time you will eventually fall behind, but it takes quite a while.

 

The other issue is early solo dragons.  With the change to monster life/mana leech, a lot of champs will probably be able to do very early dragons.  I'm not quite sure what effect this will have, but I don't think that you should bank everything on going for an early dragon.  Sure, you will be able to do it against bad teams.  But you would beat a bad team anyway, so you don't build strategies around what works against bad teams.  Its a question of what will work against a good team.

And I think that good teams will learn to protect dragons pretty quickly against junglers that can do it early in organized play.  So I see early solo dragons as more of a solo queue thing probably.

I definitely wouldn't build into the Madreds line just to do dragons because Wriggles is a really really bad item.  Of course, you can just stop at Razors, but then you've sunk 300 gold into a jungle only passive again.  Its not a terrible deal since that item does really speed up clear times, but its so slot inefficient.

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