Pacov's place to enjoy the show.

Update 5/25/2017

  • This thread is all done.  I've lost interest in jibba jibbing here, but its been fun.  Thanks for all the memories.  
  • I am streaming from time to time on twitch - generally just when I'm trying hard in ranked though.  If interested, you can check that out here:  https://www.twitch.tv/pacovdumptruck
 

Well, I started a thread back in Dec 2011 that’s seen a lot of activity (some 922,000 views over the course of a few years apparently...).  That thread had a good deal of tips/strategies/discussions about League of Legends from new and old players alike.  You can find the previous thread (now archived) here:  https://forums.joeuser.com/413863.  I think its time to start fresh with a new thread.

What’s this thread all about?
For those that followed the previous thread, the type of content you see here will be fairly consistent to what you are used to.  Please consider this a place to discuss LoL related content as you like.  I'll do the same and treat the thread as a blog as well where I talk about what’s going on with me in LoL.  Feel free to jump in and join the discussion if you like.

Quick background on me
I played a lot of Demigod as pacov/cheesuscrust. Back in August 2011, I started getting heavily involved in League of Legends, and folks from the community were kind enough to help me figure things out.  I play LoL most nights, stream, make videos and it’s my main gaming interest.

Some links 


Comments (Page 168)
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on Dec 20, 2015

v1.1

Shorted a few lines up and made a few changes

https://app.box.com/s/7sfx53pebkqmfv2eyuj4bmfdmg7lc5si

 

on Dec 20, 2015

getting closer to decent.  1.1 plays out.  Its a lot more positive and less annoying, but pete taunts everyone a bit too hard when they die.  

on Dec 20, 2015

It is pretty entertaining so far but I would like a little more diversity in tower deaths. I just had a game versus an Azir so I heard a lot of CHUG CHUG's from peter. Is there a way to mix up what noise would play for tower kills? I would also like a more diverse group of people saying things. My team stomped pretty hard so pretty much everything I heard was Brad's sinister laugh. We did manage to get a quad and I love the progression from brad's laugh to peters laugh to peter's TRIPLE KILL. Pretty good stuff maybe we could play a few games tonight or whenever with more people and see if we can get some good lines tonight. 

on Dec 20, 2015

You can't control the message for towers - its just 1 thing for all towers on SR.  

I'm still down with spicing up the voice talent, but again - I need recordings.  Get me something and I can make it work most likely.  

on Dec 20, 2015

v1.3 https://app.box.com/s/hsr605xstlyq0dnhyjzt2sfxzqvjardm

Changed defeat message to me n karl fighting

on Dec 21, 2015

Cant really hear much of the victory/defeat sounds, the sound of the nexus collapsing makes them pretty hard to hear.

on Dec 21, 2015

I'd like a few changes. A new line for the enemy inhibitor falling would be nice. Also a new like to replace the enemy triple kill I think.  Currently it is "this is an armor game, I am going to build armor" from Peter. I think something along the lines of karls "what are they doing we would of won the game right there" or brads "my team is a bunch of fucking retards" would be better.

on Dec 21, 2015

Thanks for the feedback, fellas!

OMG_Shiro

Cant really hear much of the victory/defeat sounds, the sound of the nexus collapsing makes them pretty hard to hear.

I noticed this yesterday too and I thought of 2 potential solutions.  1 - I can just insert like 4-5 seconds of silence in the audio in the win/loss audio.  That way it would play after the nexus explosion.  2 - I could get the precise timing of the nexus explosion effect and then boost the audio during that window.  That's probably a shite solution though, so I'm leaning towards #1.  I'll probably knock that change out today after work as I expect it should be pretty quick to make an update.  

FYI - at this point, replacing an audio file takes about 5 minutes for me.  It's kind of an involved process but a fairly simple one once you figure it out.  You start with WAV files (I use audacity to create the WAVS (output as WAV)).  Then, using a spreadsheet I'm maintaining for the PDT pack, I track the file number of the change (audio files are all stored as file00001, file00002, etc) and rename my WAV file to that.  Once that's done, I have to convert the WAV to a WEM file.  Last I open the PDT pack as a WPK and update the file number in that back to the corresponding WEM file.  A bunch of little things that need done and its all kind of by hand in its current iteration.  If I was planning on doing this sort of thing frequently (eg multiple voice packs as opposed to dicking around with this PDT thing), I'd write something a bit more proper that streamlined the entire process.

OMG_ZEX

I'd like a few changes. A new line for the enemy inhibitor falling would be nice. Also a new like to replace the enemy triple kill I think.  Currently it is "this is an armor game, I am going to build armor" from Peter. I think something along the lines of karls "what are they doing we would of won the game right there" or brads "my team is a bunch of fucking retards" would be better.

Thanks again for the feedback.  Any thoughts on an alternate "this is an armor game" location?  Or you think that's worth dropping entirely.  Maybe I'll upload the spreadsheet after work so you guys can see exactly what is being used where.  For instance, that armor game line is used exactly once.  Replacing that with either of the references you mentioned will result in those lines being doubled up.  I'm not that opposed, but saturation of lines could be a bit much.  I guess I'll upload that spreadsheet later and we can take a look.

I did upload all of the wav files I'm using, though.  You can download that and listen through them pretty quickly if you want to suggest a specific replacement for the enemy inhib falling bit.  

https://app.box.com/s/l0clhsyl3kz0wivu5mfxqftpav0hezqe

 

Other stuff I'm interested in a bit, but haven't really researched.  There's no announcement file that corresponds to the drake, rift herald, or baron... that I know of anyway.  I believe that stuff is all related to sound effect files.  So, its possible I could isolate those with a little research (don't think it would be super difficult), but the end result would be a few other files that folks would have to load when they install.  Which, in its current iteration, would be a little more cumbersome.  I might have to create a proper installer if I go that route and that's more sunk time (installers aren't that big a deal to setup tho)... but then you have an executable which makes people nervous from time to time.  

on Dec 21, 2015

I would replace the armor line with a new one entirely. Something that hasn't been used yet. I am not the biggest fan of repeats. I would prefer something very belittling though

on Dec 21, 2015

OK - I'll look into that and see if I have something a bit more biting for enemy triple kills that hasn't been used.  

My victory message is kind of stupid.  You can't really hear it, but its literally pete talking absolute gibberish for no discernible reason.  Might want to change that.  You are in for a retarded treat if you get a pentakill, btw.  

Current to-dos

  • victory/defeat messages - add dead air 4-5 sec after timing out so audio is audible
  • drop armor line - replace with something particularly stinging

This fing announcer pack triggered me last night... I'm not joking about that version 1 I released.  It was tilt bait.  I had it even mocking folks if they did things right.  And towards late game it was like nonstop bitching.  Too much...

 

RIFT HERALD DISCUSSION

OK - so I was a bit a dick about rift herald last night.  Not cool.  My bad.  Etc.  

Anyway, perhaps we can have a discussion about it.  Karl and I seem to have a very different opinion on its worth and strategic value.  A few things that stood out during our discussion was that karl says he never sees high elo people take it and I said that I always see high elo folks take it.  Now, I've been watching solo top renekton on current videos.  He typically gets the rift herald 1-2 times during the laning phase.  In whatever high elo games karl watches, he doesn't see that happening.  Which does make perfect sense, as not everyone is on the same page - its preseason, its new, etc.

So, quick recap on what's required to take it and what it provides - then we can perhaps talk strategic importance.  I'm not necessarily right in the value I place on it in the same way as other folks might not be spot on - so I think its a good discussion topic.

OK - so it spawns at 4 minutes and respawns every 5 minutes.  It despawns at 19:55 if its in combat or 19:45 if it not.  The maximum, though unrealistic number of rotations would be 3 (eg you could get rift herald buff 3 times before its taken off the map).  

Rift herald can be taken fairly easily with 2 people, though 1 will likely have their health bar tanked a bit.  If 1 person stands in front and 1 behind, you can instantly do 15% of the rift heralds max health every 3 seconds.  It does not matter who lands the killing blow as of this patch.  This means junglers can smite to secure if needed.  A buff is dropped on the ground that anyone on your team (and only your team) can pick up.  1 person if fed or with proper itemization/champ can solo rift herald.  Rift herald takes 35% reduced damage from ranged auto attacks.

Here's what you get by killing rift herald:  200 XP, 50 gold to all players on the team (250 gold total).  

Here's what you get from the buff:  the player that picks it up has empowered recall (its the baron recall speed), 10% damage increase +40 move speed.  Minons receive 40% increased attack speed, canon minions get +100 attack range.  The buff lasts 2 minutes or 2:18 if you have the jungle buff.

More on this from me in a bit. Any initial thoughts?

on Dec 21, 2015

It's a strong buff for champions with a good early game like renekton and should be valued more when we are playing with champions like renekton. That being said it is also a very dangerous buff to take since it does a lot of damage. It should only be taken when the top lanes or mid lane are dead and we know where the enemy jungles is. It is also an easy take when the enemy top lane teleported bottom and our jungles is on the top side and can take it with the top laner. The mid laner and top laner should never try to do it together since it hurts map pressure severely and you lose out on CS. I don't remember any circumstances last night but we had a Renekton. In terms of chances to get it I couldn't really tell since me and ryzukaaa or whatever his name is where getting sat on and my full attention was bot.

on Dec 21, 2015

OMG_ZEX

It's a strong buff for champions with a good early game like renekton and should be valued more when we are playing with champions like renekton. That being said it is also a very dangerous buff to take since it does a lot of damage.

Spot on Cow, you know your shit.  Trying to get the buff isn't worth getting double killed in the Baron Pit... but having a Rift Herald dance party?  That's another story!  "Koral!  Come help me make the Rift Herald dance!"  Having your champ dance near the Herald makes him dance too just in case someone else doesn't know.

Riot quote:  "Secondly, the risk vs reward of the objective feels a bit off atm. We're reducing the risk again next patch by weakening his attacks a bit especially as he scales around the 15-20 mark where he feels substantially more threatening than Dragon."

 

on Dec 21, 2015

I'm finding that most games it is uncontested and not valued as a warding target.  I can think of maybe 1 game where there was any sort of contesting rift herald.  Personal experience though and I'm not exactly spamming renek nonstop, so to be taken with a grain of salt.  You can, however, make note of how often your/their jungler is securing scuttle there.  I think you'll find that it is consistently unwarded though and top laner can usually tell you if top is warded and they might see you (the top laner) roaming down to get it.  Typically I go for it early/mid after I've bullied the top laner and/or pushed a wave.  I really think its worth noting how easy it is to take with 2 people, though.  If done right, the top lane tanks a ton of the damage, grabs the buff, does the fast recall which would free the jungler up to gank or continue his route.  I think its pretty important to try out things though, 2 people killing it goes pretty quick.  

I think though, that something very negative and important happens when you do take rift herald, though.  More often than not, securing rift herald often results in the enemy team attempting to rush baron dragon as they instantly have knowledge of the junglers location.  

Rift herald is wasted if you die quickly after getting it, ofc.  And it feels like a buff that you should be using to aggressively push.  I mean, your wave will autopush due to the increased AS on creeps.  

on Dec 21, 2015

Is the Korean shoutcaster pentakill? or does it have to do with peter 'helping' my ezreal pentakill LOL.

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