Pacov's place to enjoy the show.

This thread has been closed by pacov - a new thread has been created here:  http://forums.demigodthegame.com/383615

 

Why create this thread?

Simply stated, the ladder is generally not the best depiction of skill, imho.  It GENERALLY tracks who plays the game the most and/or who acts like a jerk by cheating instead of who the most talented players are.  That's not to say that everyone high up in the ladder falls into this category.  So, if I were to put together my own ladder that indicated skill, I wonder how things would shake out.  Obvious hurdles being that many highly skilled individuals don't play each other.  So, this requires either the people that don't play together to play more together (my personal choice) or I have to rely from feedback from other players.

Your part if you want to participate

Who do you guys think are the best players in demigod today?  I understand that its a team game, but individual players do tend to stand out (and I also know that one great player can't guarantee a win if he has weak teammates, etc).  I'm happy to have everyone's feedback.  I'm not looking for people to jump in and flame. Just call out who you think is great or who you'd like to see fight.  Perhaps we'll get games going.  You want to flame and talk crap, your post will probably end up deleted. 

You can nominate anyone you want.  To keep this from being a list of who likes who, several individuals that are generally considered excellent at the game will moderate the list.  If those individuals generally agree, a player can be removed or promoted in the list.

I've decided on 4 categories of players and have provided descriptions of each.  Please recommend players along with the category you feel they fit in.

Tier 1 Demigod Players:

Realistically, its my belief that there are 10-30 players in this game that are tier 1 DG players (the best). Those players shine as individuals, generally with a wide variety of characters and do not depend on a specific team or teammate to do well.  They can play exceptionally in 1v1, 2v2, 3v3, 4v4, and 5v5.  These are players that do not cheat or desync games.  These are the people that you want on your team or you want to play against because you know you will get a good game.  Any player in this list or any other should currently be an active player.  

  • abuggeredhedgie/awuffleablehedgie
  • cowbuttzex
  • kalelsmx
  • GM-Janook
  • gm-magnus333
  • GM-Mcshane
  • GM-Mithrander
  • GM-NinkiCZ
  • GM-Renz0kuken
  • GM-Zen_God
  • Nomilarac
  • Orcun
  • OMG-pacov
  • Paulie Carbone
  • RAWRRRR
  • ThatGuyYoulove/ boxxy_Koush
  • trousersnake

Tier 2 Demigod Players:

These are players that don't quite currently fit into highest level of players, but are good players all the same.  Perhaps they require a specific team or can only do well in specific types of games (1v1, 2v2).  The bottom line is that they aren't quite as polished or versatile as the highest level players. 

  • 2nana
  • Alterschism 
  • Amazing_Hero (oak)
  • Archon_SAAR (regulus!)
  • Atma44x (torch bearer)
  • captnspaulding
  • Celmare
  • Darz4 (qot)
  • DD_Karebears
  • Epiphenomenon (beast)
  • Esuzu
  • eXXcentric
  • Grahf666
  • IamKira
  • _illuminati_
  • Iokke
  • irek1988/never-fuk-wit-a-oak
  • Jaws8you
  • Jona__
  • Jongalt26
  • Ke5trel
  • Kitty007
  • Kollecktir
  • Lethstang (oak + ub)
  • lifekatana
  • LuftBR
  • Maccilia
  • Naur (oak + da + reg)
  • Obiwhan
  • Ogham
  • peterdumptruck
  • prozombie
  • Shred_demon (demon assassin)
  • Soccer-mom
  • spooky_
  • STFNG
  • Teseer (tb)
  • Thundercles
  • xXxXxAchillesTGxXxX
  • Xynth
  • yeahneil
  • Zoahr

Tier 3 Demigod Players:

A third group (or list) would be everyone else. No need to list individuals...

Demigod Players that Should Be Avoided:

These would be specific individuals that clearly (and I mean clearly) cheat.  You don't get on this list unless I (pacov) am VERY convinced that you belong here.

  • AlienWarrior - This player should be avoided.  Stat exploiter confirmed by pacov.  As of 1/5/2010, this player has 34 wins and 0 losses and is ladder ranked 34.  I played a game with him in a 1v1 with him as the host.  After confirming that the player spoke English, I asked him if he would let the stats count if I beat him (there is currently a simple exploit that enables any host in a 1v1 game to make the game disappear if they don't want the stats to be kept - Also note that this player plays almost exclusively 1v1 games).  The player did not respond to my question.  As I began to tear down both sides of the player's base, he used the stat exploit and the game vanished as a result.  The player used this exploit with about 10 minutes left in the game.  Based on his stats and skill level (read: not highly skilled), this player is clearly exploiting the stat system.
  • PrizmSmurf - This player should be avoided.  Stat exploiter and poor sport confirmed by pacov on 4/1/2010.  After losing in a 2v2 matchup, PrizmSmurf said "I hope you die a long slow death of cancer.  I mean it."  Then said, "Bet you are going to enjoy watching me desync."  Then, just before the citadel went down, desynced the game. Based on his stats, he clearly does not desync games on a regular basis, but wishing cancer on someone because they beat you in a game and then committing the one offense in demigod that can get you banned (saying you are desycning then desyncing) is a bit over the top.  I suggest you avoid him. 

Comments (Page 92)
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on May 23, 2010

Yeah I'm not even going to reply cause everyone else is doing all the talking for me. It's just a waste of words.

on May 23, 2010

QoT is thorns, shield, spike wave till 10, concede at 11.  thanks.

(p.s. I'm joking.)

(p.p.s. your bed is a car.)

on May 23, 2010

OMG_Jona
Wow mcshane I wish I saved all the games you lost against me, but wait.  I am not that petty....

http://www.gamereplays.org/demigod/replays.php?game=51&show=details&id=124287

Well it's under a different name.

on May 23, 2010

OMG_NinkiCZ

Quoting OMG_Jona, reply 1357Wow mcshane I wish I saved all the games you lost against me, but wait.  I am not that petty....

http://www.gamereplays.org/demigod/replays.php?game=51&show=details&id=124287

Well it's under a different name.

There is that one then one more when you had Orcun and my team had some scrub Oak. But actually you had Ninki too so never mind I guess it was a pretty impressive win, good job!

on May 23, 2010

OMG-CaptainTaco
p.p.s. your bed is a car

Yeah, but its a fuckin sweet car.

on May 23, 2010

OMG_Teseer
lmfao, your an idiot. You're going to deny yourself a 750 heal to have two points taken up for no reason. If you don't understand that, then you'll never understand (I can say it too! See?!)

Take it slow all you like and go back to the boom-boom classes.

Edit: LOL! Poor you, you can't click a shambler.

Herp derp I spend the game healing myself for 750 instead of switching out into spikes. Herp derp for that is the smart thing to do, for 750 basically means you will live herp derp, everyone knows when fighting 3 v 3 healing yourself is priority one, who needs DPS? Herp derp.

Tesser you are like the only guy on this forum who has watched more replays then played games.

on May 23, 2010

I have a replay fetish, sue me.

I'm going to reply a little less aggressively this time:

I understand different playstyles have different builds. This might be how you feel most comfortable. 

That being said, even if you won the next 1,000 games in a row, it still doesn't make this the best way to go skill selection wise. Denying yourself an ability, regardless of what it is, is not the most effective way to skill.

In summation: It might be how your most comfortable, that doesn't make it any more efficient.

Edit: So the forums fucked up the last 8 times I tried to reply, ugh.

on May 23, 2010

technically bugger's comment is valid lol.. and the only reason I'd think to side with everyone against koush.  But.. in reality.. the extra dps before it does to a tower or the other person in lane.  However, you still have to wait to summon it at the crystal (ya it might be an extra 3-4 seconds to change forms /summon and wait for the mana back!), which might not seem like a lot of time, but put it in comparison to what the shambler will actually do for you at that point (a couple attacks ftw), and it still doesn't really seem worth it.  

on May 23, 2010

you change forms as you walk to the crystal, you summon them right before you shop, you buy what you want, then you shield yourself, then you summon the second one, then you leave. It costs maybe 1-2 seconds of time at most. Even then, you can always leave them at the crystal so they don't run around and die in the AoE fest of level 10+ engagements and you don't have to madly search for them when you DO level up and get a few points in mulch. 

Also, Mulch does damage~ moar DPS for the win. Plus, what do you do if your GS is on cool down? Everyone knows the skill cycle: Close, Shield yourself, Open, Ground Spikes, Spike Wave, Close, Shield yourself or someone else, mulch if necessary, Open, Ground Spikes. 

Plus, I'm not really saying that Mulch I is going to be efficient or keep anyone alive level 12. But, it's still the much more efficient way of going about it. 

on May 23, 2010

port back out of form and it's a lot longer.  But yes.. 2-3 seconds to summon / get mana back.

They also don't do dmg if you leave them @ the crystal so then it's still doesn't matter which skill you get @ 11

on May 23, 2010

^He said you can leave them at the crystal, althought I wouldn't.

OMG-CaptainTaco
QoT is thorns, shield, spike wave till 10, concede at 11.  thanks.

That's the most common build but I don't think it's the best build.

Delay shield, prioritize mulch is better imo.

But I have to go so I can't even explain extensively.

on May 23, 2010

Boxxy_Koush

Quoting OMG_Teseer, reply 1365lmfao, your an idiot. You're going to deny yourself a 750 heal to have two points taken up for no reason. If you don't understand that, then you'll never understand (I can say it too! See?!)

Take it slow all you like and go back to the boom-boom classes.

Edit: LOL! Poor you, you can't click a shambler.

Herp derp I spend the game healing myself for 750 instead of switching out into spikes. Herp derp for that is the smart thing to do, for 750 basically means you will live herp derp, everyone knows when fighting 3 v 3 healing yourself is priority one, who needs DPS? Herp derp.

Tesser you are like the only guy on this forum who has watched more replays then played games.

 

No the 750 heal is only used for when you are running away for survival if you succumb to a gank it makes QoT pretty unkillable,  I have taken her all the way from the enemy's gold flag which I wanted to lock with their entire team on me all the way back to the crystal being constantly attacked but with mulch, cloak, shield and monks was easily able to survive.  There is really no pt in not having an extra heal to use in none 3v3 situations when shield is on cd....

on May 23, 2010

That's the most common build but I don't think it's the best build.

Delay shield, prioritize mulch is better imo.

But I have to go so I can't even explain extensively.

This is what I've been doing lately as well. 

1. Shield I

2. Shamblers I

3. Ground Spikes I 

4. Ground Spikes II

5. Mulch I

6. Spike Wave I

7. Ground Spikes III

8. Shield II

9. SAVE

10. Mulch II + Ground Spikes IV

11. Shield III

12. Shield IV

13. Spike Wave II 

14. SAVE

15. Goddess of Thorns + Mulch III 

16. Spike Wave III 

 

Option 1 (against people with low AoE)

17-19. Entourage I - III

20. Tribute

 

Option 2 (against people with lots of AoE)

17 - 18. Summon Shamblers II - III

19. Morale I 

20. Morale II 

 

I don't prioritize Spike Wave much because it is very low damage/per mana and typically you only use it when someone is trying to back up, or when you port and trying to catch someone running. I know that the range of the ability extends per level, but I tend to get Cloak of Night which helps cover the distance. 

You could easily make the argument of swapping levels 1 and 2. If you get Shamblers level 1, you can summon both of them at the crystal which is nice. Plus, everyone hits level 2 so quickly, you rarely will know the difference. However, shielding at the crystal seems to have a more noticeable early-game impact since it guarantees you the XP flag. 

There are a few advantages to leveling up mulch instead of shield: 

1- You can Shield someone else and then Mulch for yourself to keep both of you alive. If you just level up Shield, you have to make the choice of protecting yourself or an ally. Against teams with high single-target damage (UB, Oak, Erebus) this may not be quite as desirable, but against teams with lots of AoE (Oak, Occulus, UB) then this becomes more desirable. 

2- Keeping Shield low level means you always have mana for it, which makes you a cheaper build overall since you need less helms

3- Mulch marks creeps like Cirlce of Fire and Heaven's Wrath. Regardless of where you are in the map, any creep that's been tagged with damage from this ability rewards you with full xp and gold. You can kill creeps in the mana lane while capping XP flag, for example. This works especially well on Prison. 

4- Mulch gives you hp, which has armor. It also does a little bit of damage (mostly only useful against Erebus). 

5- Your opponents can't tell what level shield you have by looking at it. If you shield your UB, they'll probably assume that he has the highest shield available when he may not. This means they might back away with him because he looks scarier than he might really be. 

on May 23, 2010

^Stop reading my mind!

But because that's generally the build I follow, I put QoT lower on the list for currency - it's very mana intensive.

on May 24, 2010

OMG_Jona



No the 750 heal is only used for when you are running away for survival if you succumb to a gank it makes QoT pretty unkillable

I don't know who you are fighting but, anyone who can't gank a QoT stopping every few seconds wouldn't of killed you with or without the mulch. Shield would of done fine on it's own.

With regards to Teseer, sure their might of been a more efficient way of doing things, however, my priority is to get back on the field as quickly as possible. So even if I did take out one shambler at like 720-820 health and ran into the enemy, done my damage/slow combo, chances are, by the time I switch out into the mulch/shield form, my shambler would be dead, and I don't really care enough to spend 2-4 seconds taking it out again and eating it. I'd rather just cast shield, go back into damage mode and take it from there. So my whole argument has been who cares about the order of skills when I won't use it to a certain level anyway? At least at level 13, running and mulching will be a bit more feasible, justifying the 1 second waits for mulching.

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