Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 142)
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on Dec 05, 2012

Wow - I really think I might stick with this new streaming soft - called open broadcaster.  Quality is difference is sick. 

Jump to like 4 min in - this is the new -   http://www.twitch.tv/1pacov1/b/345559901

Here's the old - jump to 1:11:45 - http://www.twitch.tv/1pacov1/b/345344455

Here's new with nearly maxed out settings at highest rez - http://www.twitch.tv/1pacov1/b/345591435

 

 

on Dec 05, 2012

Had my Hybrid Nidalee abuse ready to go last night but it didn't work out so well.  Think the theory was sound, it's just that the Cho I was laning against was literally living an inch from my tower with two health bars the whole laning phase and I'd never get a gank.  If I had Karl in that game he literally would have killed the Cho ten times in the laning phase, it was ridiculous... instead I'm getting dove by Cho and Kat all game long and watching them get away from the tower with barely any health while my teammates come the wrong way to cut them off.

Was a painful game but my vent is over and on to the theory:

Rushing a Tear on Nid works super well cause she charges it for free now and her pounce is on the same CD that the Tear charges on, though it seems kinda abusive on her and they might change it.  A lot of people already realize this but I think the trick will be to actually get a Murumana first instead of an AA Staff along with a mana based defensive item tailored to your lane.  I see it being a nasty surprise having a huge jump in hybrid damage so early when they would most likely be gearing up to try and cope with 100% magic damage.

I'm really looking forward to seeing the full build in effect:

Murumana - Spirit Visage - (Void, Deathcap, Liandry's?) - Icy Gauntlet - AA Staff Upgrade

on Dec 06, 2012

mm... highlight clip of karl and pacov bitching at each other.  Now in glorious HD.  http://www.twitch.tv/1pacov1/c/1760741

 

on Dec 06, 2012

A few things on jungle:

The changes to the jungle are a straight nerf.  Your gold is about even, but it has been shifted from early game to late game.  Early game gold is inherently better than late game gold (would you rather have an extra 100 gold at level 1 or an extra 110 gold at level 15?  the level 1 gold obviously), so that's one nerf right there.  Additionally, your gold gets tied up in worse stats (damage to monsters, health/mana regen).

The strength of your ganks are also greatly decreased.  After your first trip back, all your gold is typically in damage to monsters, health regen, mana regen, and a bit of speed.  The only useful stat for ganking is the speed, which you had last season.  The lesser armor and damage is noticeable.

Since it's REALLY hard to keep up early now, you are pretty much forced to farm more in the jungle.  Udyr feels like crap now because he has to gank early, and its just not working as well.  Switching away from the Spirit Stone based items is going to be necessary, but it's still not going to be good early.  Farming junglers like WW feel fine since they weren't going to do much really early anyway.

Anyway, the bottom line is that you really shouldn't expect much in terms of early ganks now.  They are more difficult and you need to work harder to keep up early.

on Dec 06, 2012

I remember Riot stating that they were not only trying to increase jungle scaling with the changes, but also reduce junglers ability to gank early and camp lanes.

on Dec 06, 2012

Zekent posted a chogath guide for season 3 in case anyone is interested - 2100 elo player

http://www.lolking.net/guides/639

 

on Dec 06, 2012

The oracles nerf has to be my single most favorite change this patch.

on Dec 06, 2012

OMG_Shiro
The oracles nerf has to be my single most favorite change this patch.

I dig it too, but I think that nerf + item that gives free wards is a bit too strong.

on Dec 06, 2012

so... ap teemo with runaan's huricane = sick.

on Dec 06, 2012

OMG_Shiro
I remember Riot stating that they were not only trying to increase jungle scaling with the changes, but also reduce junglers ability to gank early and camp lanes.

The ganking got reduced pretty substantially, but the jungle gold is the same, or maybe even less.

Riot is clueless when it comes to the jungle.  Your early game is heavily nerfed (the wraiths are worth less than they were in season 2 until the 39 minute mark), but you do get more gold/xp from the jungle late.  But thats right when everybody on the team is taking it.  So if you farmed until 25 minutes, AND you refused to give any buffs/camps to laners, you would be a tiny bit ahead of where you were season 2.  But if you give up a buff or two, or fail a gank, you will be behind the season 2 pace.

Riot tried to start with the "well, just argue with your mid and tell them that they aren't getting blue ever", which nobody bought.  But since then they have since pretty much admitted that the numbers are crap.

Some junglers like WW kind of work because their rhythm is right.  Right now you probably don't want to be ganking much early because if you blow your ganks, you are WAY behind the pace.  Like WAY WAY behind.  So you have to farm early to keep close. You then want to go for periodic high percentage ganks.  Well, thats exactly how WW wants to play anyway, so he works.  I think that some others like Darius will work like that too.

 

Jungle really isn't any more difficult than before.  But you have to invest gold in the items to keep it at the same level as before, which hurts a little too.  The good proposal I have seen on the forums is that jungle gold should be reduced by like 25% for everybody, but items like Machete give 35% more jungle gold, while upgrades might give 50% more gold.  So that way junglers can get more money out of the jungle but laners won't benefit from poaching it so much.

on Dec 06, 2012

Krazikarl
The good proposal I have seen on the forums is that jungle gold should be reduced by like 25% for everybody, but items like Machete give 35% more jungle gold, while upgrades might give 50% more gold.

I think that makes good sense for the most part.  I like the idea of giving a perk like that to the jungle if its going to be more difficult to gank (free ward bonanza).  But in the full context of what that would mean, I'm not so sure.  I wonder if you'd end up snowballing via counter jungling this way.  I'd think it would give a decent adv to counter jungle champs as the loss of a camp or a crippled camp would then hurt you more.  As it stands, jungle be nerfed. 

on Dec 07, 2012

mr rengar has been hit with the nerf bat.

on Dec 07, 2012

So....initial analysis. As you said, the "metagame" makes it the gap between newbie and experienced player grand-canyon-esque. I've played with the three characters from the tutorial along with alistar a couple times. I suppose my first question is: in order to better grasp the nuances of gameplay, should I just pick one character and get good with him/her, with maybe a couple different types of builds. Or should I try playing with as many characters as possible to increase general familiarity? I read on mobafire that the latter option is better, but I feel mildly overwhelmed by all the different options in characters, builds, and items (I was never very good at Demigod's strategic build/item part of the game). Not to mention other things like which way to build masteries and what runes to buy (if any). I feel I should just focus on one type of character at a time (so alistar for tank, then do the other archetypes), but if trying out what's available is better, I can do that. If focusing one at a time is okay, is Alistar alright? I know he is "difficult" to use effectively, but assuming that I'm placed in games with similarly non-experienced players, I'd hope my efficiency with a character would grow with my level. Or is there a much easier character to buy and stick with, preferably one with multiple diff ways to use him/her. Of the ones I've tried so far, I think I liked Garen best actually

I guess that leads to a second question: should I stop doing the v. A.I. matches? I've noticed my summoner level grows after them (I'm at lvl 4 atm), but doesn't the ELO rank grow with summoner level? I would prefer not to finally be ready to switch to real games only to get clobbered repeatedly until my ELO drops, or am I misunderstanding the leveling system? The A.I. is okay, as you said. They gank pretty well, so that helps learn to use wards/caution/etc., but their teamwork likely does not follow the standard meta. That am I'm pretty sure they don't jungle. In fact, jungling seems to be the strangest thing to me. The A.I. never goes for the dragon/baron, and the my co-op teams never seemed incline to do it either. I feel like I'm just going to ignore it for now.

Anyways thanks for the initial intro help. I've gone through the tutorials and all the info on LoL's site, and I've begun to browse elsewhere. I suppose I'll still in the "wait and see" mode if I want to get more committed.

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