Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 222)
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on May 23, 2013

i said that LS quints are weak on Irelia - they are optimal on AD carries (typical setup is 2 LS quints and 1 AD quint but you do see 3 LS a lot as well). On Irelia HP5 quints are typically better because you just need to survive until level 4, and HP5 quints are the best quints to do that.

That said, mega-pot starts have generally weakened HP5 quints since you have so much burst HP5 in consumables. 

 

Armor/lvl yellows are "okay" on AP mages - if you're ranged. As someone who has experimented with a lot of yellows on mages and used to run pure Armor/lvl seals on Anivia for awhile, they do have some nice redeeming aspects.

However, it took one game of a Xin Zhao camping the crap out of me levels 2-4 to realize i needed at least some armor "now". Armor yellows practically double your initial armor values. 

Armor/lvl break even at level 11.  A lot of stuff happens before level 9 or so before the difference in negligible. 

 

Armor/lvl is going to be a weak option pretty much always on a melee mid who is only gankable pre-6 (and therefore a huge priority target until then). What are you gonna do against the Anivia or the TF who uses AD reds against you? You aren't gonna get any CS until level 6. You're supposed to be countering those lanes - not starting the game 30 CS behind.

 

That said, i do still think Armor/lvl yellows are decent in small quantities. My AD top page against AP uses 6 flat and 3 scaling. However, Armor yellows are - generally speaking - the strongest yellows for any lane and matchup. And Armor scaling are one of the slowest scaling runes to break even. Food for thought. 

on May 23, 2013

back to aram after thunder kills the last game of the night for me with 5's.... platinum dodge son

on May 24, 2013

I felt like that guy Milton from Office Space when trying to ask where I was laning so I could pick my champ...

Three guesses who was playing the role of Lumbergh... he was talking really loud and I couldn't get a word in edgewise.

on May 24, 2013

(lumbergh was the guy that said where you are going at the start of champ select) - watches stream if curious. 

Also, this -

 

You are looking at 1 of 2 things.  A bug that briefly existed on PBE that no one publicized... OR - some ridiculous custom game settings.  Doesn't mean we will ever see stuff like that, but obviously the cooldown is at less than 1 sec. 

on May 24, 2013

Worst back literally in NA Saintvicious.... 

on May 24, 2013

if hedgie/thunder appeared... in house n stuff

on May 25, 2013

oh boy - hopefully I remember, but I have a few moments of solid gold peter stuff from the stream tonight.  Just a note for me, mostly. 

on May 25, 2013

"Peter, Malphite is going to come right through here <ping> and ult you.  You will die if you stay there"

3 second later...Malphite ult from exactly where I pinged it

Malphite has killed Peterdumptruck

Peter> "OH MY GOD, HE ULTED ME.  Well, there was nothing I could do about that."

on May 25, 2013

also.. how sick is this...

on May 25, 2013

Peter's plan:  http://www.twitch.tv/1pacov1/c/2331043

And the saga of Rob-Roy... http://www.twitch.tv/1pacov1/c/2331083

 

test thingus - 


on May 25, 2013

ok - new vlog #9 - talking about lots of various things - http://www.twitch.tv/1pacov1/c/2332314

There's a list at the beginning covering all the stuff I jibba jabber about.  Will add to youtube playlist later.

on May 25, 2013

re: your blog.

 

trending/strong champs:

 

Sej/Naut are pretty much permabanned at high gold. They have both been like 56% win rate for the past few weeks.

Draven is probably the strongest ADC right now. He's a super lane bully. Regarding Varus... yeah he got a lot of "pre-emptive" nerfs last patch which might have seemed odd since he didn't seem to have the win/pick rate that Caitylyn had.

However, Varus was being held back "only" by Caitlyn. Since he has to auto-attack 2/3 times to do his combos, and he was reliant on his extra MS+AA range which Caitlyn could counter. So that was why he ate so many nerfs. He's really strong though still, and he's great in/against poke comps or teams that need initiation/disengage. 

People who play Janna really like her... so they are good with her. A lot of people (Zekent) got to Diamond playing only Janna. She's one of those supports you can really carry with (she's also super good against Leona who is popular atm). 

Sona - though i agree the initial iteration of changes (removing passive MR, reducing W active MR, increasing her base hp + armor) were more of a buff than a nerf, they did also reduce how much damage her power chord does. It's like -9 at level 3 than it was now, so that's relatively significant. On the other hand, having the extra hp means that she can more easily powerchord people so it might come out even (each powerchord hurts less, but she can safely do one more later on in the laning phase). 

 

on May 26, 2013

This is probably one of the best break down vid's I've ever seen.  Its for a critical fight between NA/EU allstars

on May 26, 2013
on May 26, 2013

Re: Vlog

Funny how some champs have a strong win percentage at low levels but completely fall off at higher levels, while others are strong across the board.  After seeing that video I got curious to check out LoLking myself and yeah, there's Amumu the lord and master of Bronze level play... Silver he's a respectable 9th... Gold and above?  Mummy is MIA on the top ten.

Naut however... I've been shamelessly using him to boost my MMR when I have to jungle.  At first I just wanted a champ that wasn't as reliant on getting successful ganks (in other words, reliant on teammates as much) because he transitioned well into a late game tank pretty well no matter what.  Now I just realized he's OP as hell, but LP is LP... I aint' proud.

Janna I'd be very bummed if they over nerfed her.  IMO, part of the reason she has a high win percentage is that people who are reluctant to play the role of support, tend to find out the hard way really quick that she's not a good "I have to play support?  " champ.  They're gonna pick easier or more exciting champs and bring those champ's win percentage down. 

And also...

Bryff likes top lane and is having success in the role, but doesn't like playing mid as much anymore... Bryff uses decent runes for top but insists on using horrible runes when he plays mid... This might just be the conspiracy theorist in me, but I think there might be a pattern.

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