Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 330)
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on May 12, 2014

Krazikarl
Your times are 5+ minutes slow. First game you got FF at 19:55, second game around 16 minutes (less sure about timing on second game, but it wasn't close to 11 minutes).

Ideal time is sticking with 11 minutes... but that's literally doing nothing for the team with minimal, if any, counter jungling outside of the open.  With how game 1 went, if I hit 19:55, I'm impressed... but its kind of my thought that ff isn't worth it if you don't have it early enough for an impact early mid game.  Perhaps that's an incorrect theory, but that's where I've found the biggest initial power spike. 2nd game was prob a bit more tight in the jungle unless that's the game where both their bot lane and mid lane rotated twice in short order to try to save their junglers buffs - that might have been 1st game tho. 

Krazikarl
Seriously, go back and watch that game and ask yourself "who did more for his team". It was obviously the Amumu despite the fact that you are the better player.

You go back and watch it.  Then tell me that game 1 was lost by my udyr and that i was out jungled.  I thought you said it yourself, but there was a slim to no chance we were winning that game.  That goes back to my point about it being silver and the odds of having a good or crap team.  I do get your overall point, but in that specific instances, I do not think any character with any style of play as a jungler was going to win us the game.  You toss yourself in my shoes and you'd have lost the game.  You just wouldn't have been ff udyr... that's about it.  Lost game is lost game.  Definitely not the example I'd site for why ff udyr in this style is bad.

Krazikarl
Yes, but most junglers can prevent or slow down bad things from happening in lanes. If you afk farm the jungle for 15-20 minutes, you can't. That's the difference.

That's a fair criticism/observation.  But again, that 15-20 afk farm is on me for failing the strategy.  The goal is 11 min.  I maintain that if it takes 20 minutes, you should not be doing this.  That's literally farming up the jungle for 9 minutes of active game time, getting a damage boost from a completely ff along with a level advantage (I'm likely the highest level player in the game at 11 min - generally at least 2 levels ahead of most/all. 

Krazikarl
and you only did that because you felt bad about giving the top Renekton red buff (which your Jax was thankfully good enough to play around).

heh... true...

Krazikarl
I'm suggesting that you play a jungle style that doesn't rely on your team doing very specific things for the first 15-20 minutes of a game.

This all comes down to a risk/reward assessment.  You prefer to be a tight poker player, while I'm a bit more loose and am willing to gamble a bit more.  The reward for this type of udyr is the ability to carry a game and create pressure anywhere on the map.  The risk is your team baulking early/mid due to no ganks from you and/or ganks from the enemy jungler. 

You can say, ok pacov - do your feral flare thing, but you need to have more flexibility so you can gank/defend yourself better if you are counter jungled.  I say - ok - I'm thinking through ways to do this, but my goal is still getting feral flare farmed up as fast as possible.  I'm not married to the play style - I'm working on it and trying things out. 

I also get the general thought -  its silver - stfu and gank/countergank.

on May 12, 2014

ooo - braum is out now

on May 12, 2014

This all comes down to a risk/reward assessment. 

Right, but my point is that you are evaluating the reward incorrectly.

Currently, you are taking games where you win with big stats and say "hey, we won and I had great stats.  Obvious it was worth it".  This is questionable in most cases.

In those games, your lanes generally won or at least held even 4v5 where they had to go up against substantial jungle pressure.  In such games, your team is simply better, so you are going to win those games the VAST majority of the time.  Your team doesn't need a carry to suddenly appear out of the jungle at 18 minutes and carry them to victory.  They had it already.  So it is not a reward to win that game.  You could jungle almost anything and have won the game - jungling that Udyr build and getting huge stats is just classic "win more" scenario.

On the other hand, you are actually risking quite a bit as discussed earlier.  You can provide no help to your lanes for 15-20 minutes most of the time in games that are in doubt (e.g. games where your team doesn't crush on their own without your help).

So, in fact there is very little reward to be had.  After all, there is a very very narrow spectrum of games where your team will come out ahead in lane phase playing 4v5, but needs help from a super carry jungler despite being the better team.  You are just going to win those games harder and with better personal stats.  On the other hand, you are risking quite a bit by sacrificing a hell of a lot of early game power.

But again, that 15-20 afk farm is on me for failing the strategy. 

Then you fail your strategy ~2/3 of the time - I'd suggest that you go back to your records and actually look at your times.  The only time I see you get FF at anything close to 11 or 12 minutes is when your lanes just straight up win 4v5.  And as pointed out earlier, if I know going into the game that my lanes can win 4v5 WITHOUT my help, I can virtually guarantee that we will win the game WITH my help.  So playing that Udyr build is just a classic "win more".

I thought you said it yourself, but there was a slim to no chance we were winning that game. 

I'd say that your build gave your team a 0% chance to win that game.  I might have been able to give that team a 5% chance to win the game.  Now, mabe that doesn't seem like a huge deal.  But over the course of 100 ranked games, that is going to work out to something like 200 LP difference between our respective strategies.  2 full divisions over just 100 games is a big deal.

So this is exactly the kind of game I want to be talking about - this Udyr build doesn't allow you to sometimes scratch and claw bad teams to a win like good junglers should be able to.  It only allows already good teams to win harder.

And my objection isn't all about taking FF.  I sometimes take FF on Udyr.  Its more about taking Phoenix at level 1 and Tiger at level 2, and then doing a bunch of stuff which makes it difficult for you to fight champions until around level 10+ (including sometimes building both Wriggles and Spirit Stone).  Oh, and while you are doing all this non fighting stuff, you insist on taking all the blues, while their mids are often getting blues.  But you won't be using the blue to fight the other team.  Its just being used to farm harder.

on May 12, 2014


This all comes down to a risk/reward assessment.  You prefer to be a tight poker player, while I'm a bit more loose and am willing to gamble a bit more.

Good poker players vary their style of play depending on their relative chip count compared to the rest of the table and their position in the particular hand they're in, just like good LoL players vary their builds depending on how they're doing in a game and what their team needs from them.

You continuing on the build path that Karl is so fond of while you're doing poorly is like the short stacked guy at the table drawing dead, who is bluffing the guy who is already committed.  Sure he was short stacked and probably going to be knocked out, but that's no excuse for blowing his small chance on winning by wasting the rest of his chips on a play that circumstance doesn't allow him to make.

on May 12, 2014

Also, my major objection to playing that Udyr build in ranked -

It is easy to play that Udyr build.  After all, you spend the first 15-20 minutes of the game running around the jungle farming.  This is very easy.  Sometimes you 1v0 a dragon.  Also easy.  Finally, you emerge from the jungle hoping that your team isnt way behind.  You are now way ahead and should have easy fights.

The hard part for the team is the other 4 people playing the game who have to survive while you farm up.

You get to do all the easy stuff, while your team is left with all the hard stuff.  So what the build does is it shifts the skill burden from the jungler onto the other 4 people. 

I do not believe that you should be shifting the skill burden from yourself to your teammates if you are playing in Silver I.  If anything, you should be trying to relieve the skill burden from your teammates (which is essentially what a ganking jungler does).

on May 13, 2014

So,,, Braum - thoughts anyone?  I really, really enjoyed playing him last night in the one game where I could.  That lucian, Braum combo is nearly a must pick in my mind anyway.  Lucian passive is just way to strong with him.  I really like the peel/escape potential he has as well.  Mana costs feel a little high early, but its fairly manageable.  His ability to negate all ins during laning is good too.  Bottom line, I think they came up with a really fun character and I'll be playing him a bunch as support.  Could probably use him fine as a top laner, but I don't think I want to do that - he'd make a decent tank at any rate.

Sorry I didn't want to get into a 5v5 in house last night, fellas.  We needed to talk some things out as a team as it was our first time playing together with the latest iteration of our team.  More on that later prob. 

 

 

 

 

on May 13, 2014

Going to rant a bit about my ranked 5's team - so, we went through the process of dropping our mid player from the team.  This was.... not a pleasant experience.  There were a few reasons for dropping the mid, but the main one came down to this fella and I not getting along and getting into really annoying (for everyone) arguments, etc.  Now, I know myself.  I know when I'm being a douche and when I'm not; sometimes intentionally, most often not.  That said, after realising my douchey ways, I make quite a bit of effort to avoid behaving that way and try to be more sensitive.  No one really wants to play with someone that is being an arse consistently.  I mention all that to point out that over time, it was pretty clear that our mid did not have a process like that in place. 

Anyway, after quite a bit of self examination, it occurred to me that I really wasn't enjoying my ranked 5's team anymore and why - constant bickering with another fella, resulting in folks on the team not having as much fun, less intelligent calls/decisions, folks going on tilt.  It got to a point where this fellow and I were really negative disposed towards each other and that any time he made an error, he'd pass the blame onto me.  At times, I'd argue which only made things worse, of course.  The root problem is that we created a toxic environment that I couldn't really fix myself.  At best, it seemed as if the only way I could potentially continue would be to mute the guy, which is not a good solution.  That said, it was the only solution as the constant complaining anytime a game wasn't going well had about a 100% chance of occurring.  This took us to a place where parting ways seemed like the only solution as there wasn't much left I could personally do and little to no effort ever came out of this guy to correct the behavior, apologise for it, etc. 

Anyway, as this guy had been with us since the start of our team back in Nov 2013, I didn't really take the idea of dropping him lightly, but as I'm the team captain, it fell to me to make a decision.  So, I check with my teammates and explain my thought process.  They agree with me that this is the way to go.  So, I contact our mid and explain things as best I can and tell him he's off the team.  He shoots me a message apologizing and asks for a chance to correct the problem.  Then, literally 3 minutes later, he goes into a tirade about being betrayed, blames me for all his problems, tells me people leave the team because of me, and is genuinely wounded that I've made it clear that I no longer want to play with him on the ranked 5's team.  All in all, I spend about 3 hours talking back and forth with him. 

He wraps up things nicely in a final post to the team where he says he's leaving the group because he no longer wants to be associated with it, goes on another rant where he insults me some more, and finishes by insinutating that the team has been tricked by me and is blind to it. 

Anyway, holy shinto.  Suffice to say, our recruiting efforts for both adc and a new mid have been focused a bit around personality and attitude.  It seems like we are on the right track so far.  Moira's really pleasant and seems to be a good fit for the team as adc.  We're talking with alan about becoming our mid which has a lot of good potential for the future as his skill cap in mid is pretty high.  I wanted to transition out a bit from the shotcalling role and with Alan, I think we can work something out with me calling the shots early and move to him calling shots later.  That's just going to take some getting used to. 

I'm actually looking forward to playing with the team again - sadly, its been months since that was true, but its nice to finally get back to a good place. 

Oh - and thanks again, Bryff - really appreciated you being willing to help out by subbing last night!

on May 13, 2014

Some changes on the jungle - more HP for big camp creatures - details here at bottom:  http://www.surrenderat20.net/2014/05/513-pbe-update.html

This will slow down early clears.

on May 14, 2014

Those are Twisted Treeline changes.

on May 14, 2014

oh - well then who gives a crap, eh.  The Udyr stun indicator change is a nice QoL change at any rate I suppose. 

on May 14, 2014

Well, the roster on my ranked 5's team is set now.

  • saiyan = top
  • alan = mid
  • pacov = jungle
  • moira = adc
  • rife = support

 

 

on May 15, 2014

Well, I'm 2/2 in my promo series - will prob play the final game tonight and lose.  I did really well in games 1 and 2.  My team in game 1 did everything they could to try to throw.... asking them repeatedly if we could end the game now eventually worked.  Game 3 I did ok.  Game 4 I played kinda smeh and was not a good teammate.  I should have done much more aggressive ganks early and instead farmed things out a smidge - worse as there was a ww on the other team - kind of needed to put more pressure on the map early.  The jax on my team getting his butt whooped by vlad and refusing to build any mr did not help.  I busted that guys chops a bit too much and that certainly didn't help.  I pretty much deserved to lose that last game.  Didn't do enough to gank. 

 

on May 15, 2014

Good call on busting chops not being a good idea.  I got a little tilted the other day playing J4 top against a Teemo when our Lee Sin criticized my building Tiamat first.  "You're not going to win your lane building damage."  Well... I was actually 10-20 CS ahead of The Devil even though he had somehow come into lane at one point with Red Buff... through some dark haxxor magic, and I had only died once due to a tower dive from a gank which netted our jungler a clean-up kill anyway.

So I was a little pissed off the rest of the game even though that well meaning comment had come from a Lee Sin who at least tried (and failed completely) to gank my lane pre-mushroom forest of doom, not some Xin who was playing PvE.

At the point you're at right now it's going to be very tempting to give build advice since your game knowledge will be way ahead of your allies in most cases, but the problems are:

-If they cared more about being good, they would already know how to build when losing lanes, etc.  So they probably don't want to hear how they're not supposed to build glass cannon Jax even when losing lane and it's just gonna tilt them.

-By the time advice is given, it's too late to help.

-Criticism on losing ones lane is rarely welcomed from PvE FF junglers in my experience.

 

Anyway, I've been failing miserably in ranked recently so hopefully you play against me later cause it'll be a free win for yah!  Seems like everyone wants to play support now so I've been re-re-learning how to do other things good too, as Zoolander would say.

on May 15, 2014

Sorry about the bad luck in ranked lately.  I'm sure I'll be joining you in sad town later tonight when I lose my series.  I'm pretty damn determined that if I lose tonight, its going to have nothing to do with me playing poorly at any rate. 

re: that jax - he, without TP, decided to steal the enemy team's red solo, then go to top lane without backing and, predictably, got zoned out by a vlad... that, ofc, has sustain.  As the game progressed, he strangely had issues farming and was dying a bunch, but continued to buy dmg.  We finally managed to take out his top tower at 28 minutes. I just was too much a jerk to the guy all in all, though.  I was ganking lanes plenty, btw, but I failed with a dumb decision early to slowly farm out my jungle for about 3-4 minutes instead of ganking a bunch early... which is what I should have done.  I didn't afk jungle farm at any rate - just was kind of a dick to the guy.

I'm actually starting to consider banning ww.  I saw him in at least 2 of the 4 ranked games I played last night.  Really low skill cap on the enemy ww's as well, but still having a meaningful impact as tank/initiators. 

on May 15, 2014

darkliath the sweet girl from DEMIGOD reach plat today afternoon europe

http://www.lolking.net/summoner/euw/20516004

gg dark 2 best regulus after me

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