Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 44)
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on Apr 20, 2012

Reduced 70%Original 800 x 621

Pacov wants you!

Join my LoL troll team.  I'm looking for folks that want to act like complete jackasses in normal or ranked games (no my games as eve recently did not inspire me... wait.. I mean...).  This will be entirely for fun.  We will try to win, ofc, but won't expect to.  I'm talking about team almost all invisible or team all support, or team all jungle, or team all tp gank, or team all heals, or team etc.  You get the idea. I'm looking to get 5 folks that are down and to start as early as tomorrow evening.  Let me know if you are up for it.  We'll all do voice chat (for those willing, ofc) and just have a good time playing like a bunch of jack asses.  Let me know if you are interested. 

a friend told me the ran a team of all support healing  and healing characters a couple of times in ranked and were unbeatable >.>

anyways im for it.

on Apr 20, 2012

huh... new patch out.

  • Fixed a bug where the enemy team would see several Champions in their alternate form, while the player was controlling their original form (i.e. Nidalee, Anivia, Shyvana, etc.)
  • Fixed a bug where champions would become un-targetable
  • Fixed a bug where some players would experience a blank log in page, after patching.
  • Fixed a bug where players would see all champions as grayed out, while the banning process was occurring
  • Fixed a bug where mastery pages would appear overly large, on low resolution settings
  • Fixed a bug where players could not edit mastery page names, and apply mastery points in the same action
  • Fixed a bug where visual effects continue on buffs, after they have ended
  • Fixed a bug with Warlord Shen’s run animation
  • Fixed a bug where the player with the first ban in draft mode can only ban from his own set of champions
  • Fixed a bug where champions would die in alternate forms and respawn in the same form (i.e Cassiopeia, Kog’maw)
  • Fixed a bug with draft mode champion select audio queue
  • Fixed a bug with chat disconnecting
  • Fixed a bug with Greater Quintessence of the Piercing present to match Greater Quintessence of Insight
on Apr 20, 2012

Good game about to start:  http://www.nationalesl.com/us/tv/

smeh - they've remade the game like 3 times now... i give up.

on Apr 20, 2012

Good game about to start:  http://www.nationalesl.com/us/tv/

smeh - they've remade the game like 3 times now... i give up.
 the game sucked balls.  4-16 and 2nd tier towers were falling when i stopped watching like 15 minutes into the game.

on Apr 20, 2012

the game sucked balls. 4-16 and 2nd tier towers were falling when i stopped watching like 15 minutes into the game.

who was winning?

on Apr 20, 2012

curse

on Apr 20, 2012

wow - didn't think they would based on the last team comp i saw (who knows if they changed it with so many restarts..)

on Apr 20, 2012

ap yi too stronk

http://www.youtube.com/watch?v=66ZFGAH4CJA

PENTA KILLL PENTA KILLL PENTA KILLLL  (unofficial penta kill penta kill penta kill)

on Apr 21, 2012

I accept your unofficial PENTA KILL PENTA KILL PENTA KILL!

on Apr 21, 2012

side note - that crazy korean guy yelling pentakill is my fav.  I'm considering paying money to fly him here to be on standby to yell that at me.  Granted... he will have to stay here like 3 months... but still.  Cracks me up so much.

on Apr 21, 2012

Random fast thoughts - disclaimer - anything I'm about to say goes to shite if you have no one will get on board with you.  I'm really thinking team tactics, but you can pull whatever I'm talking about off if you can get 2 other folks on board (read - prob won't happen).

F the meta game... or change it up.  My 1st thought is who can hold off a support and an ad carry successfully if he was solo bot vs 2?  Heimer (check out my mediocre awesomeness) and urgot.  Maybe a sion (not easy) - and some other characters.  Anyway, there are quite a few that could do just fine bot vs 2 for a bit.  I remember watching a game a bit back with clg constantly swapping their top and bottom lane to fug with the enemy jungler.  More or less, they planned on where the enemy jungle would be and then swapped their top 1 for their bottom 2, etc - over and over.  Seemed silly (and in that game it was a little silly (as the appeared scared of the enemy jungler)), but it can work as a solid tactic.  Anyway, one can handle 2 bot without much of a worry as long as their is jungle support here and there to generate some threat. 

Bleh - we already know that ap carries mid either run all mr runes or mix up ap builds but run no armor.  The obvious counter is a solid ranged ad as that will tear through the 0 armor.  Matter of fact - all you need is a ranged that runs a mr page.  Boom - you have a huge adv over an ap carry.  As in, 90% of the games you play, you would have a HUGE leg up running a MR rune page as a ranged AD carry vs an AP carry.  They will not anticipate that. 

Anyway, just consider the current meta and think how easily you could counter it with some strategy.  Mid can 90% of the time (really.. 90%) be countered by an excellent ranged ad carry or just a so so one with a MR rune page.  Bot could be countered by 1 strong character (enabling a roamer or 2 top) or 2 bot - an AP carry with support or w/e.  And top could be countered by 2 going top.  And a jungler can be easily countered by a jungler + a roamer. 

Anyway, the current meta is amazing in that folks generally fit into a set role and do the same damn thing over and over.  It also means that you can EASILY counter things if you can magically get a few people on your side.  I'm personally thinking of setting up a duo queue ranked situation where you have the 2 of you call bot and mid.  You more or less lie about where you are going so folks don't whine, but you take ranged ad carry and an AP carry.  Call what would sound normal in the lobby - then change it up once the game launches - this way you bypass any folks that would tell you to f off.  Anyway, the biggest probable win would be for mid as your def would be high and your dmg output would hurt alot.  At bot, you'd still have some impact, but it wouldn't be as clear early on. 

blahblahblah

on Apr 22, 2012

F the meta game... or change it up.  My 1st thought is who can hold off a support and an ad carry successfully if he was solo bot vs 2?  Heimer (check out my mediocre awesomeness) and urgot.  Maybe a sion (not easy) - and some other characters.  Anyway, there are quite a few that could do just fine bot vs 2 for a bit.  I remember watching a game a bit back with clg constantly swapping their top and bottom lane to fug with the enemy jungler.  More or less, they planned on where the enemy jungle would be and then swapped their top 1 for their bottom 2, etc - over and over.  Seemed silly (and in that game it was a little silly (as the appeared scared of the enemy jungler)), but it can work as a solid tactic.  Anyway, one can handle 2 bot without much of a worry as long as their is jungle support here and there to generate some threat.

CLG used to run Cho'gath 2v1 bot all the time. We've seen Urgots 2v1 bot in some of the recent tournies. i do think that around the 20, 25 minute mark, it's much better to swap top and bot. AD carry will provide nice baron control once they have IE, the support will keep baron perma-warded, and the wriggles-using top lane can at least keep dragon warded for bot (or force their support to clear and risk losing their underlevel'd AD carry). And the wriggles-using top should be very easily able to solo dragon at the 20-25 minute mark. 

i do also think that swapping junglers/top is a good choice when your top is completely snowballed. Top roaming will be much stronger than your jungler roaming, Top should have a significant gold and EXP advantage compared to the enemy team, and they can pick up red buff to keep up in levels some and gank successfully. Your jungler won't be able to stop the opposing top quite the same, but your jungler should be able to make it into a "farm off" and they will scale better into mid game. (Obv this wouldn't so much be the case with a tank-n-gank jungler such as Allistar, Maokai or Malphite, i'm thinking more like Udyr/Lee Sin/Skarner/Noc/etc). 

 

Bleh - we already know that ap carries mid either run all mr runes or mix up ap builds but run no armor.  The obvious counter is a solid ranged ad as that will tear through the 0 armor.  Matter of fact - all you need is a ranged that runs a mr page.  Boom - you have a huge adv over an ap carry.  As in, 90% of the games you play, you would have a HUGE leg up running a MR rune page as a ranged AD carry vs an AP carry.  They will not anticipate that.

Most AD carries get blown up at 6 though. Putting AD carries mid used to be meta, then everyone figured this out... In particular Ashe was a good pick, and putting Cait or Sivir can be your best option against some APs such as Kass. 

Sure, you can run flat AD, bit of ArP, flat MR, hp/level seals... then you're reasonably bulky. But then they swap their top and your mid...

Now you're going against a bruiser (most likely), and it's back to AP v AP top (since you prob put your AP top in this situation).

This is why you run AD casters such as Urgot or Talon mid against these casters. They can burst like an AP caster (instead of being reliant on weak autoattacks - when compared to an ultimate, at least), while being bulky. 

However, this still requires an AP top... And there aren't a lot of AP tops or pure-AP junglers. Rumble/Vlad/Kennen/Morde for top... very few high pure-AP junglers. Fiddle "can" jungle but he's weak now. There is Jungle Cass or Jungle Karth but both are "just" as vulnerable to counter-jungling as Fiddle is and don't have the sustain + dueling that Fiddle has. Many other AP junglers either act as tanks out of jungle (Cho'gath, Maokai), or have to play around with their AP build and delay it because you pick up wriggles (Fizz). 

Some junglers do put out some high amounts of sustained magic damage (Shyvana), but it's not enough AP on your team. You'd need a hybrid top plus MF/Trist/Kog who do a decent amount of AP damage.

 
on Apr 22, 2012

in the competitive scene, switching top and bot happens often enough.  The best time to do it is when they pick a champ that absolutely sucks 1v2 (i.e. fizz).  Another strat that was incredibly successful for m5 was roaming ali + urgot solo bot.

 

As for switching ranged ad carry and mid ap.. it can work out, but there is actually a reason why ap is mid and ranged ad is bot.  AP champs get most of their damage from levels (sup anivia only has tear / catalyst?  Doesn't even matter, can still rape you).  AD champs however, are much more farm reliant and don't really need the levels to still be effective.  So they go bot where they can share some of the xp, but get all of the farm.  Also, mid is generally a much safer location for an ap who has no escapes.  They don't have as far to run to get to a tower.  Continuing on, most ap mids can farm well at tower, and several can instantly clear waves.  They don't have to be anywhere near their opponent if they dont want to for most of the time.  This works out, because they're still threatening to the opposing mid due to burst damage.  However, ad carries rely on being able to hit their opponent several times.  This doesn't work out when gragas throws one barrel to clear an entire wave and runs off before you get more than a hit or two in.  Now he's off doing whatever he wants, and you're stuck trying to clear a wave.  

AD carries can play vs bruisers tho, since bruisers have to run in to melee and last hit.   (this is why teemo / kayle / graves / vayne are sometimes played top).  All 3 have solid escapes, and can punish bruisers who try to last hit.  However, this means that you're going to want at least one tanky person somewhere else.  Just checked the stream I'm also watching and was surprised to see that they're doing what I was just about to say.  It's teemo top, and j4 / leona bot.  j4 is actually a really solid bot lane champ when matched with a kill lane support (leona, taric, blitz).

 

That isn't to say that meta can't be changed, but there are some good reasons for the current meta.  The only real place that it will change tho is in the competitive scene.  They can experiment with different setups and maximize the potential of different comps in different areas.  Then it trickles down into ranked solo-que and finally into normals.  An example of the trickle down:  Back in November or so Reginald played soraka mid for a few days.  I saw several Soraka mids in the next couple weeks because they saw him play successfully (you could always tell, because they copied his summoners / build identically).  Then it died off when nobody in competitive scene played her.  Now it has returned after dignitas using her in mid in the ipl4

on Apr 22, 2012

Anyway, just consider the current meta and think how easily you could counter it with some strategy.  Mid can 90% of the time (really.. 90%) be countered by an excellent ranged ad carry or just a so so one with a MR rune page.

I think that you are missing a lot of things here.

First of all, I've played in the previous metas.  There was a time when it was somewhat common to see AD Carries mid and top.  And no, AD Carries do not counter AP Carries mid.  In fact, AP carries will generally murder AD carries mid if they know what they are doing.

While an AD carry can generally harass AP carries, they can't get the kill unless the AP carry is openly incompetent.  But its very hard for an AD carry to stay alive once most AP carries hit level 6.  So usually the AP Carry just farms under the tower til level 6 (which most AP carries are decent at), which exposes the AD carry (who generally have weak escape abilities) to ganks.  They then will usually get a kill shortly after they hit 6.  Mid lane AD carries then generally have to get substantial early game MR just to survive, further delaying their ability to carry.

Also, AD carries mid really hurts the team in the mid game.  Mid lane is supposed to roam a bit after 6 and put pressure on other lanes and the jungle.  Most AD carries aren't a threat if they roam at level 6 - they don't have their damage up and should really just be farming.  AP carries don't scale with farm as heavily, so the loss of xp/gold doesn't hurt them as much, and they are MUCH bigger threats to successfully pull of ganks elsewhere on the map.

Similarly, putting an AP carry bot is a bad idea.  AP carries need levels over gold, so you don't put them in duo lanes.  Also, they don't deal well with supports, since a support can usually heal or shield enough to deal with the big burst from an AP carry, making them much less effective.

 

Anyway, the logic is really very simple.  AD carries scale best off of farm (not so much levels).  Whats the best place to get farm? Bottom with a support - not only will they get the most farm since the support can help them with harass, but they don't hurt their team as much by just staying in lane and not wandering.

AP carries scale with levels, and have very strong burst early.  Thus, they go mid, which gets them more levels due to the solo lane, and gives them great freedom in wandering out of their lane due to their central location.

Top is the hardest lane to survive from ganks since its a long lane and you don't have a champ dedicated to warding.  So you put the most gank resistant champs there, which is usually some kind of tanky DPS.

Now, you can occasionally switch things up.  There are some specific champs which can work well outside of the standard meta roles.  But that almost always requires a full team on the same page, not just 2 people.

Things like doubling top is also generally not advisable.  The big problem is dragon.  If you double top, its VERY easy for the other team to get dragon.  I know that CLG was putting double tops somewhat frequently for a while, but they also had a strategy of ignoring dragon at the time.  I do not recommend letting the opponent take free dragons all the time in solo queue.

 I saw several Soraka mids in the next couple weeks because they saw him play successfully (you could always tell, because they copied his summoners / build identically).  Then it died off when nobody in competitive scene played her.  Now it has returned after dignitas using her in mid in the ipl4

Nah, it died off because Riot nerfed Soraka's ability to mid IIRC.

on Apr 22, 2012

don't worry, feeding / trolling teams dont stop in the 1800's lol.  I just got 7 of our 8 kills and the only assist for our team when jungle took the kill np.

next game, all ad melee except me as range ad vs a morg.  Fun times.. lulu stands in brush by red and gets first blooded because it's a stupid spot to stand.  Udyr feeds top 3 kills in 5 minutes and goes afk.  15 min victory for other team.

 wait 5 minutes after that, still get one of them from the last game.  He feeds 0/3/0 in 5 minutes as well (it's a trend) and score is 1/13 by 11 minutes.  20 min surrender only because they didnt totally push mid in time

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