Pacov's place to enjoy the show.

I've locked/archived this thread/blog and have started a new discussion over here:  http://forums.demigodthegame.com/454943/

Please join me if you like.

 

 

 


 

 

Am I streaming


 

 

Well, I started a thread  back in August (https://forums.joeuser.com/411269/) that's seen a lot of activity and actually had quite a few good bits of information for new and old players alike.  I figure it's time to start a new thread and perhaps keep the OP up-to-date with useful information, etc.  Feel free to use this post for any LoL discussion, etc.

Super fast background:  I played a lot of Demigod as pacov/cheesuscrust.  Back in August 2011 or so, I started getting heavily involved in LoL and folks have been kind enough to chime in with tips and links to various sites that have been quite useful to me.  In addition, I've been able to keep up with folks that I've played Demigod with in the past and meet some new folks that play LoL and frequent these message boards. 

Here's some of the things I've learned in the previous thread:

 New Player tips

  • Play the tutorial.
  • Consider picking up the starter bundle.  It's 530 RP (that's about $4).  You get 8 champs unlocked, a 4 win IP boost and a 10 win XP boost.  It's a pretty good deal (used it recently on an alt account).  You can find it in the game store under bundles.
  • Riot gives you 400 RP as soon as you hit level 5.  It's enough to buy some skins, a boost, or a cheap character. 
  • Learn to last hit!  Last hitting is simply landing the last hit on creeps.  If you last hit, you get gold for that kill.  The number of creeps you have killed is tracked in a value called CS.  You can see this number in the top right hand corner of the ui or by pressing tab.  Here's a really simple tutorial re: last hitting if you are brand new - http://www.youtube.com/watch?v=LheiRB76x5g
  • Read some guides on any character you want to try out.  The recommended builds (what you see when you go to a shop) are not optimal.  The guides include item suggestions and skill orders.  These are very useful in learning decent ways to build characters
  • Use the rune combiner to get level 3 runes prior to level 20 if you like.  You will need 375 IP.  Buy any tier 1 rune that costs 15 IP.  You need to purchase 25 of these.  Click on your rune page.  In the bottom right hand corner there is a button called the Rune Combiner.  If you place 5 runes in there, you can get a random rune that is 1 tier higher (eg if you have 5 tier 1 runes, you will get 1 random tier 2 rune.  Anyway, the math works out such that you spend 375 IP ( buy 25 tier 1 15 IP runes) and you get 1 completely random tier 3 rune.  Some of the quintessences are 2k IP, so if you luck out and get one of those, you just won the lottery.  You can always keep the random tier 2 rune if you end up with something good and don't want to trade it out yet.
  • Consider setting aside IP for tier 3 runes (available at level 20 and above).  You can't purchase them with real money - only IP.  Keep that in mind.

Great site I visit every day for LoL related news - http://www.reddit.com/r/leagueoflegends

pacov's misc info

Here's a guide I made

pacov's Guide to Improving at League of Legends and Moving Up in Elo

k - so I'm just going to put down some of my thoughts.  I'm not amazing at this game, but I do certain things that improve my odds of winning in ranked and so far its panning out just fine (bronze 5 to gold 5 in about a month or so).  We all have varied skill levels, so some of this might be useful and some not.  Caveat complete.

Prerequisite- you need to know how to play every single role.  You don't have to be a god at every single role (more power to you if you are - I'm certainly not).  You need to be able to play at a serviceable level in every single role and excel at least at 1 role (preferably 2).  In my case, I'm good at support and adc.  I'm not great, but have serviceable mids and jungles and so so tops.  Knowing what you are good at and bad at is very important.  If you don't know, I can probably tell you - but you really should know...  Anyway, you need to have enough champs to make solid picks in any role and you need to be able to cover any role if it comes down to it.  I'll talk about how to get better at specific roles in a bit.

Champ select advice - Don't be the "fill" guy unless you really feel like you are awesome in all roles.  Call your preferred role immediately when you hit the lobby.  Say "adc pref."  Do this as soon as you hit the lobby.  Some people believe that if you call a role you magically get it.  This is stupid, but if you call something out, folks will often accomodate your request.  If you are feeling wishy washy for whatever reason, call out multiple roles in order of what you want to play - "adc/mid pref."  In my experience, you generally do not want to call support.  It's a very important role, but you want to be in a position to carry every single game if possible.  If you aren't calling out a role, you are hoping that other players can carry you.  If you are hoping that folks will carry you, you don't deserve to win.  You need to know your best roles and you absolutely should request them.

Solo or duo in ranked? - Well, my 1st thought here is that you should solo.  If you solo, you have to rely on yourself.  IMO - its a much bigger test of skill to play solo and win than to duo.  Do you want someone to carry you or do you really want to know that you are actually good?  That said, provided you have the right duo partner, you can increase your odds of winning quite a bit.  The simple math is that instead of having 4 teammates as unknown quantities, you only have 3.  If you have a good duo teammate, you know what you can expect.  When you duo, you get the most bang for your buck by having complimentary roles.  Support/adc is good; jungle/mid also works.  Even if you don't have direct symmetry in roles, if you are an amazing mid and I'm an amazing adc, our odds go up quite a bit if we both get those roles.  Our odds go way down if we can't get those roles and are forced to play out of positions that we are weaker.  For example, Bryff is a good mid.  If he duo's up with me, the only way he will get to play that role is for me to call mid, take it myself, and then put myself into a position like support where I can't carry out of (I'm always 1st pick, Bryff is always last pick when we duo)... that and I have to show the mid I'm picking at the start which means Bryff gets hard countered.  In short, we can expect that we will be a disadvantage when duo queuing.  Now, if Bryff queued up with someone at a lower elo than himself that was solid, he'd likely be 1st pick and be able to get mid and have a better chance of carrying the game.  Anyway, you need to keep in mind where you end up in pick order when duoing if you aren't looking to go adc/support.  If you want that, you can usually get it. 

How do you get better in roles that you are not good at? - Well, here's what I do.  And this is really what I do on a regular basis.  I think about what I'm good at and what I'm not good at.  For instance, I realized that I don't play any hyper carry ads.  So, I read up on hyper carries like vayne and kog maw.  I look for guides on how to build them (most adcs are the same btw ), I look for vids on how people play them (eg how do I all in with a specific champ - is there a combo - when do I all in - what's the best way for me to burst - how should I behave in lane with this champ).  Then, I fire up a custom game and try out the mechanics of whatever champ vs AI.  Usually I learn a few tricks during that custom on how to position myself, etc.  Then, I'm off to normal games where I'll request the role or character I'm trying out.  Now, people still report your for being awful in normals, but it really is where you need to try out characters to see if you are any good or not as the bots are useless for proving your skill level to yourself.  So, fire up that normal and ask to play a role (again - after you've tried out the champ against bots).  If you don't know anyone you are with and you are quite awful, I suggest muting everyone at the start of the game.  Then, do your best.  Continue with this until you feel like you have a serviceable skill level in whatever role.  And keep in mind what you need to work on.  For me, I noticed I didn't really have alot of mids for ranked, so I started practicing some with gragas against and karth.  That way, I'll be able to get the job done if I need to play mid.  The next thing I need to do is put more time into being better top lane. Again, because while I prefer adc/support, I might need to play top for the team.  So, best to be ready for it.  Put your time in and practice roles. 

One last thought - there are certain things you can generally expect in ranked.  1 - if you are 1st pick, you generally can call whatever you want.  Common knowledge, I'm sure - but I'll add - CALL WHATEVER YOU WANT.  2 - if you duo queue, you generally can lock down both adc and support.  It works best if your adc is 1st pick, ofc.  I've bumped into like 10 random dedicated supports in all of my games of LoL.  People generally aren't going to call support. So, if you are 1st pick and duo'd, just call adc and then your duo partner can almost always get support.

 

Lol King profiles for ranked tracking

I'm not going to update this regularly, so just consider it a snapshot (I'll add a date when I update them).  Anyway, I enjoy seeing folks progress through ranked and keeping tabs on that sort of thing from time to time. 

Snapshot updated 05/28/2014

 Character guides

Mid Ziggs by cow - http://www.lolking.net/guides/7906

Comments (Page 47)
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on Apr 24, 2012

Kill the meta, play jungle Veigar

on Apr 24, 2012

That definitely kills the meta...

 

It takes three potions just to kill wolves, wraiths and mini golems...

on Apr 24, 2012

and then you get to wobble around like a drunken midget and happily place stuns on people...

and randomly drop meteors on the deserving heads of your opponent's team...

and die in your jungle to your opponent's jungler...

on Apr 24, 2012

Here's a link to one of the articles I mentioned:  http://www.sk-gaming.com/content/36929-Playing_to_Win_1_Secrets_to_get_to_2000_elo

There are like 6 now.

on Apr 24, 2012

Thundercles
I find it ironic that your "F The Meta" troll picks are only fun to play as long as the rest of your team follows the meta and has a good team comp to help you out.

hey!  horse crap.  We actually had a normal team comp that simply required a jungler or a mid to assist.  There's f the meta and full on retard.  these guys had no intention of playing as a team and showed it.  Obviously didn't want to win.

on Apr 24, 2012


Quoting OMG_blackmage, reply 687So its finally happened, while playing zil support someone said I was hacking..

I'm going to take a wild guess and say you haven't hit level 30 yet, eh   Ah well, at least you got to have some fun with a dummy.
 

Actually i dint because against all odds I didn't troll, or be a jerk to him/her lol. I just let them think I was hacking

on Apr 24, 2012

The meta is a rather silly idea, as it seems that something like that shouldn't change as fast as it does...

It seems to me that whomever is good with whomever is at the top of the lists...

(Alex Ich::Mordekaiser)

For example, a European tier list would rank Mordekaiser as the #1 AP pick and an American list would rank Kennen or Cassiopeia as the #1 pick...

The best players have their favorite champions with whom they can stomp face...

There are very obvious disparities in AD carry choice and Jungler choice, as those are very precarious roles that need to be carefully calculated and picked, and not all AD carries or Junglers are equal...

but AP mid is a very interesting role, I feel that skill triumphs matchups in most cases (an exception being Talon and several other hardcounters >.>) but say Morgana vs. Viktor...

If you know how to use his lazors, you can outfarm her and keep her on the defensive, and he can actually outpush her... (his laser farms an entire wave at later levels; his ult instakills anyone who is not building tanky)

the sad sorry fact that her CC is extremely useful at all points in the game makes her a more consistently attractive choice than Viktor, as playing Viktor is a potentially rewarding choice...

on Apr 24, 2012

This is worth watching - bet you learn something like I did (not the 1st part... the 2nd):

It's less than a minute and could prove useful.

Oh - and upcoming skins found in the PBE:

Not a big fan of most of them, but the morgana skin is pretty damn good.  1:55 sec

synn - its total QoT morgana!

on Apr 25, 2012

yep yep..  found that out a while ago  First time I noticed it I was like "wtf" ?  I frequently check tab after I kill to see the minion score since I often don't have time to check in lane, so while doing that I noticed items appear sometimes.  Also I use that time to check what others are buying.  Did youuuu know that Nocturne can do a drive-by smite during his ultimate?

on Apr 25, 2012

Did youuuu know that Nocturne can do a drive-by smite during his ultimate?

Yah - I saw that video yesterday or the day before.  Pretty impressive if you can actually pull it off and the circumstances line up.  Another thing I saw was that if there are 2 nocturns, they can hitch a ride on each other's ultimates by casting at the same time.  Eg noct A casts ult on noct B.  Before noct A reaches noct B, noct B casts ult on other character.  Both noct A and B will end up at the same location. 

on Apr 25, 2012

I did a ranked game, got second pick and clearly asked for mid lane.

The enemy had picked Ahri, so I chose Talon...

buuut

we had a fourth-pick Katarina insta-lockin who wouldn't do anything but mid...

she demanded it

So I went botlane as Support Talon...

it went rather well

I was with Tristana, vs. Soraka and Graves, and we managed to kill them both early on...

and so I helped Tristana snowball and I warded up...

but our toplane decided to feed their Sion and went 0/8/0 before 10 mins, and Katarina lost to Ahri at about 15 minutes...

so that didn't go so well after that...

we had abuse slung back and forth everywhere as our jungler fed them time after time...

arrrrrrrgh

so annoying

on Apr 25, 2012

Some interesting notes from PBE on item adjustments, a new ridiculously powerful AP item and some champion adjustments. Keep in mind these are beta numbers. (updated with a few more item details)

Items

+5 dmg/sec buff on Sunfire Cape

1 second nerf to Randuin's active

NEW active for Morello's Evil Tome: UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown) May build from Kage's lucky pick and fiendish codex now instead of blasting wand?

NEW item: Athene's Unholy Grail, +80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony. Builds from Chalice and Fiendish Codex + 500 recipe. ~2900 gold

Edit: Some additional changes

Deathfire Grasp:

  • Recipe Cost reduced: 600, to 530.
  • Ability Power increased: 60, to 80.
  • Active Damage as % of current health reduced: 30%, to 25%.
  • Components changed: Fiendish Codex + Kage's Lucky Pick + Recipe (600), to Kage's Lucky Pick + Blasting Wand + Amplifying Tome + Recipe (530).

Will of the Ancients:

  • Item cost increased: 2100, to 2500.
  • Recipe cost decreased: 465, to 440.
  • Components changed: Hextech Revolver + Amplifying Tome + Recipe (465), to Hextech Revolver + Blasting Wand + Recipe (440).
  • Stats remain unchanged.

Haunting Guise:

  • Components changed: Ruby Crystal + Amplifying Tome + Recipe (575), to Amplifying Tome + Amplifying Tome + Recipe (615).
  • Stats changed: 25 Ap, 200 HP, 20 Magic Penetration ,to 45 Ap, 8% Movement Speed and 20 Magic Penetration.

Champs

Amumu:

  • Curse of the Sad Mummy cooldown decreased from 170/150/130 Seconds to 150/130/110 Seconds

Annie:

  • Health increased from 424 (+76 per level)  to 460 (+76 per level)
  • Incinerate mana cost reduced from 80/95/110/125/140 Mana to 70/80/90/100/110 Mana
  • Molten Shield
  • Duration reduced from 15 to 8
  • Armor and Magic Resist increased from 10/20/30/40/50 to 20/30/40/50/60
  • Mana Cost reduced from 25 to 20
  • Cooldown reduced from 30 to 16

Cho'Gath:

  • Movement Speed increased from 315 to 320

Kog'Maw:

  • Void Ooze slow reduced from  28/36/44/52/60% to 20/28/36/44/52

Lee Sin:

  • Safeguard/Ironwill reduced from 5/10/15/20/25% Lifesteal/Spell Vamp to 5/9/13/17/21% Lifesteal/Spell Vamp

Lulu:

  • Glitterlance
  • Ability Power ratio reduced from +.7 to +.6
  • Mana Cost increased from 40/45/50/55/60 Mana to 40/50/60/70/80 Mana
  • Wildgrowth changed from "Lulu enlarges her ally, knocking enemies away from them." to Luluenlarges her ally, knocking nearby enemies into the air."

Master Yi:

  • Alpha Strike
  • Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
  • New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the firsttarget is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
  • Highlander slow immunity increased from 6/9/12 seconds to 8/10/12 seconds
  • Meditate Mana Cost reduced from 70/85/100/115/130 Mana to 70/80/90/100/110 Mana.

Miss Fortune:

  • Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet to 65/95/125 (+0.2) physical damage per bullet.
  • Double Up bounce damage increased from 115% to 120%.

Olaf:

  • Reckless Swing Cooldown increased from 8/7/6/5/4 Seconds 9/8/7/6/5 Seconds.

Ryze:

  • Damage increased from 53 (+3 per level) to 55 (+3 per level)
  • Desperate Power
  • Passive bonus mana per level of skill (75/150/225) removed.
  • New Active: Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
  • Overload
  • Changed from 40/65/90/115/140 (+0.2) plus 7.5 % of his max mana in magic damage to 60/85/110/135/160 (+0.4) plus 6.% of his max mana in magic damage.
  • Mana Cost reduced from 70 to 60.
  • Range reduced from 675 to 650.
  • Rune Prison
  • Snare reduced from 1/1.3/1.5/1.8/2 seconds to 0.8/1/1.3/1.5/1.8seconds.
  • Plus max mana % in damage reduced from 5% max mana to 4.5% max mana.
  • Mana Cost reduced from 80/95/110/125/140 Mana to 80/90/100/110/120 Mana.
  • Spell Flux
  • Damage ratio increased from 50/70/90/110/130 (+0.35) magic damage to 50/70/90/110/130 (+0.35) plus 1 % of his max mana magic damage
  • Mana Cost reduced from 60/75/90/105/120 Mana to 60/70/80/90/100 Mana

Shen:

  • Stand United global ranged reduced from 25000 to 5500. (NOT HAPPENING, Morello confirmed)

Singed:

  • Health increased from 448 (+82 per level)  to 487 (+82 per level)

Soraka: (Really wish they nerfed AP Soraka...so toxic)

  • Starcall
  • Magic Resist reduction duration reduced from 8 seconds to 5 seconds.
  • Mana Cost increased from 20/30/40/50/60 Mana to 20/35/50/65/80 Mana.

Talon:

  • Armor increased from 18.5 (+3.5 per level)  to 20.5 (+3.5 per level)
  • Rake Mana Cost reduced from 60/65/70/75/80 Mana to 20/35/50/65/80 Mana.

Warwick:

  • Hungering Strike
  • Damage reduced from 75/125/175/225/275 (+1) and8/11/14/17/20 % of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18 % of the target's maximum Health as magic damage.
  • Mana Cost increased from 70/80/90/100/110 Mana to 80/90/100/110/120 Mana.
on Apr 25, 2012

Buff Talon?

yay

on Apr 25, 2012

Anyone us pbe?  Do u get access to all characters eg even ones u don't own?

on Apr 25, 2012

I'm on it, but tbh I haven't put any time into it. I think you receive IP over time based on how much time you spend in it, in addition to normal IP rates. I should logon and see what happens.

Edit:

They are also adding scaling/lvl MR to the following:

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